tgm
Toggle God Mode – Enables invincibility and unlimited ammo.
player.setav carryweight
Changes carryweight capacity – Replace (carryweight number) with the amount of carrywight you want.
tim
Toggle Immortal Mode – You take damage, but you never reach 0 health.
psb
Player Spellbook – Unlocks all available powers.
ToggleImmortalMode
Toggles Immortal mode – Health, O2, and Magic can decrease but never go to 0.
player.removeperk (Perk ID)
Remove Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is removed.
player.addperk (Perk ID)
Add Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is added. You need at least one Skill point for this command to work.
psb
Player Spell Book – All spells are unlocked.
tdetect
Toggle Detect – NPCs no longer detect you.
tcai
Toggle Combat AI – Combat AI no longer targets you. Re-enter the code to disable and enable again.
tcl
Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again.
tm
Toggle Menus – Toggle UI menus on and off.
tfc
Toggle Freefly Camera – The Camera is detached from the player, so you’re free to fly about the map.
additem (Item ID) (Value)
Adds Items – Specified items in place of ‘(Item ID)’ will be added to your inventory.
(Ref ID).amod (OMOD ID)
Attach Weapon Mods – Specified weapon mods in place of ‘(OMOD ID)’ will be applied to your ‘(Ref ID)’ reference weapon.
(Ref ID).rmod (OMOD ID)
Remove Attached Weapon Mod – Specified weapon mods in place of ‘(OMOD ID)’ will be removed from your ‘(Ref ID)’ reference weapon.
killall
Kill All NPCs – All NPCs in the area are killed.
kah
Kill All Hostiles – All hostile NPCs in the area are killed.
resurrect
Resurrect NPC – Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code.
unlock
Unlock Doors and Containers – Unlock your current target door or container. Select the door while in the console menu, and then input the command.
sexchange
Changes your character’s gender.
showmenu sleepwaitmenu
Shows the sleep/wait menu without having to use a bed or chair.
player.setlevel (Value)
Increase Character Level – Increases your character to the ‘(Value)’ specified level.
player.additem (Item ID) (Value)
Add the specified ‘(Item ID)’ item to your inventory.
player.placeatme (Item ID) (Value)
Spawns Item – The specified ‘(Item ID)’ item is spawned directly in front of your character.
player.paycrimegold 0 0 (Faction ID)
Pay Off Bounties – Pay off any outstanding Bounties for a specified Faction.
showlooksmenu player 1
Open Character Creator – Opens the character creator menu.
saq
Start All Quests – All Main Story and Side Quests are started (high chance of crashing your game if used).
caqs
Complete Main Quests – All Main Story Quests are completed (high chance of crashing your game if used).
ShowHighMaxHeights (shmh)
Shows or hides the high res max height data.
EnableStoryManagerLogging
Enable story manager logging.
DumpPapyrusStacks (dps)
Dumps all Papyrus stack information the log.
DumpPapyrusTimers
Dumps all Papyrus timer registrations to the log.
DumpPapyrusLOSEvents
Dumps all Papyrus LOS event registrations to the log.
DumpPapyrusDistanceEvents
Dumps all Papyrus distance event registrations to the log.
DumpPapyrusPersistenceInfo (dppi)
Dumps everything in Papyrus persisting the reference called on, or passed.
DumpPapyrusEventRegistrations
Dumps all Papyrus event registrations for the specified object (and script).
RunCompaction
Runs compaction.
SetSubgraphToDebug
Subgraph To Debug.
EnableRumble
Enables / Disables rumble.
HavokVDBCapture
Havok VDB Capture.
ToggleNavmeshInfo
Toggle a view mode similar to the map camera and displays navmesh infos.
PlaySyncAnim
Play Sync Anim.
SetFormKnown
Sets the known flag on a form.
SetDebugQuest
Sets the quest to be the only one startable from its event type.
SetQuestAliasLogging
Turns alias logging on/off for a quest.
SetRace
Sets the passed in actor’s race.
FindForm (find)
Find a form.
StartPapyrusScriptProfile (StartPSP)
Starts profiling a Papyrus script.
StopPapyrusScriptProfile (StopPSP)
Stops profiling a Papyrus script.
StartPapyrusFormProfile (StartPFP)
Starts profiling Papyrus scripts on a form.
StopPapyrusFormProfile (StopPFP)
Stops profiling Papyrus scripts on a form.
StartPapyrusStackRootProfile
Starts profiling all Papyrus stacks starting at a script.
StopPapyrusStackRootProfile
Stops profiling all Papyrusstacks starting at a script.
TogglePapyrusGlobalProfiler (TPGP)
Toggles Papyrus global profiling on and off (profiles everything).
PrintQuestSceneInfo
Prints to the Quest Inf file the current state of scenes.
IsInvulnerable
Is the actor invulnerable?
CollisionMesh
Toggle Mesh Collision Info.
HavokWorldStep (hkstep)
Toggle BhkWorld Havok Step Info.
IsolateRendering
Enable isolated rendering for selected object.
ToggleWaterCurrentGeometry
Displays or hides water current geometry.
PerformAction
Performs the specified action on the selected actor.
StartTrackPlayerDoors
Starts tracking player-activiated teleport doors.
StopTrackPlayerDoors
Stops tracking player-activated teleport doors.
CheckPlayerDoors
Compares the Tracked Player path with the quest target path.
SetInChargen
Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled].
ForceReset
Force the game to run a full reset.
ForceCloseFiles
Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
HotLoadPlugin (HLP)
Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files).
GenerateBendableSpline (Spline)
Generate a bendable spline geometry instance.
Reload (Papyrus script)
Reloads the specified ‘(Papyrus script)’ Papyrus script.
TestAim
Test an actor’s aim.
TestLook
Test an actor’s looking.
PushCamera
Push camera to editor.
MoveToEditorCamera
Move to the editor camera.
MoveToEditorSelection
Move to the editor selection.
PlaceFurnitureTester (PFT)
Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
DumpConditionsFunctions
Output the current counters for condition function calls.
ReloadAnimationGraphs
Reloads all materials.
ToggleWeaponOverlay
Toggle the weapon overlay.
ForceDetect
Forces the selected actor to detect the specified actor.
ChangeAnimArchetype (caa)
Change the selected actor’s anim archetype.
ChangeAnimFlavor
Change the selected actor’s animal flavor.
SetAngryWithPlayer
Set the angry with player flag.
ForceRepath
Force the actor to repath.
ForcePathFailure
Force the actor’s path to fail.
DumpFormList
Dump the contens of given formlist to the console output.
TraceAnimationEvents
Trace an actor’s animation events.
ShowMods
Show all property mods on an object.
DumpInputEnableLayers
Dumps all currently used input enable layers to the console.
AttachMod
Attach a mod to an object.
RemoveMod
Remove a mod from an object.
SpawnTemplatedObject
Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2).
CallFunction
Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
CallQuestFunction (cqf)
Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
CallGlobalFunction (cgf)
Calls a global papyrus function. First parameter is the function, the rest are parameters.
ResetInputEnableLayer
Resets all control disables on a specific input enable layer.
ForceEnablePlayerControls (fepc)
Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.
ResetForceEnabledPlayerControls
Resets all force-enabled player controls.
GetActorRefOwner
Prints the owner of the currently selected reference.
SetActorRefOwner (saro)
Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
HasActorRefOwner (haro)
Returns 1 if the currently selected reference has an owner, or 0 otherwise.
SetOutfit
Change the default outfit for the actor.
PassTime
Passes the given number of hours as if the player were sleeping.
LinkLocations
Links two locations under the given keyword.
ShowLinkedLocations
Outputs all locations linked to the given one under the given keyword.
SetLinkedRef
Links the current ref to the given one under the given keyword.
ResetContainer
Resets the currently selected container, or if you specify “1”, then it’ll reset all containers.
SetSceneForDebug
Sets the current debug scene.
PreloadExterior
Preloads the exterior data for the currently selected ref.
TestPath
Debug function to test a path.
ToggleControlsOverly
Toggle Controls Overlay.
Refresh
Rebug function to refresh a reference.
DynamicResolution
Change the dynamic resolution settings.
TestLoadingMenu
Debug function to open/close the Loading menu in the Loading thread.
RecalcInstanceData
Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
ToggleDebugCamera
Toggle debug camera (mode name).
CyclePrevDebugCamera
Cycle to the previous debug camera.
CycleNextDebugCamera
Cycle to the next debug camera.
ToggleDebugCameraControls
Toggle debug camera controls.
SetImGuiWindowFunction (siw)
Activate an ImGui window.
HotReloadUI
Hot Reloads the User Interface SWFs.
SetPosRelativeToRef
Script function to set the position of the picked ref relatively to another ref (defaulted to the player).
FaceRef
Make a ref face towards another ref (defaulted to the player), with an extra angle offset.
SetWorkshopItem
Set the Workshop menu’s Node Cursor to the currently selected reference, if any.
GenerateNavMesh
Generates nav-mesh on the current cell.
LandOnPlanetAnimated
Land players spaceship with animation.
startNewGame
Command to trigger a new game on the main menu without UI.
ForcedBleedout
Force an actor to enter bleedout.
ForceConditionFormTrue
Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
ForceConditionFormFalse
Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
LandOnPlanetBiome
Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])
LandOnPlanetMarker
Land at a marker on the current planet.
TestAllPlanets
TestPlanets.
ClearLinkedRef
Clear a linked reference.
SetLocalTime
Sets the local time on the current planet, optionally updating the galaxy sim.
ReloadMaterials
Reloads all materials.
PlacementOnCell
Test overlay placement on a cell. (poc (cellindex.x)(cellindex.y))
ToggleWorkshopFlyCam
Toggle workshop flycam.
CheckBiomeMarker
Finds uses in the loaded area of the given biome marker.
TestBiomePlanet (tbp)
Creates a full planet set to use the given biome exclusively and puts the player there.
PreviewPattern
Preview Pattern (patternname)(biome).
SetHavokDynamic
Set reference motion to dynamic with optional mass in kg.
SetHavokKinematic
Set reference motion to kinematic.
SetHavokActive
Set reference havok activity.
SetHavokLOD
Set reference collision lod.
SetHavokLinearVelocity
Set reference linear velocity.
SetHavokAngularVelocity
Set reference angular velocity.
SetHavokCollisionLayer
Set havok collision layer.
SetHavokRagdollFriction
Set havok ragdoll friction.
SetHavokParam
Set havok param.
ShowHavokRagdollValues
Show havok ragdoll values.
StartHavokPartTest
Start/reset havok particles test.
StopHavokPartTest
Stop havok particles test.
SetOrientation
Set reference orientation.
ToggleDebugText3D
Toggle in-game debug text.
ToggleBioOverlay
Toggle the BI Overlay.
ToggleMetricViewer
Spawn Metric Viewer.
PrintMessage
Print a message to the screen (print (message) (time) (clear previous messages flag)).
AddDebugTest
Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag).
DisableActorPackage
Disable or enable an actor’s package (DisableActorPackage (0/1)).
StopBatchFile
Stop a running batchfile.
CenterOnSpaceCell
Move to the specified space cell, optionally specify a ship.
DependencyGraphDump
Dump Dependency Graph.
ToggleExperimentalShaders
Toggles experimental shaders on/off.
SetTestPlanetAndBiome
Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form])
Source: https://www.phonggdkrongpac.edu.vn
Category: Gaming