Age of Empires 4 Update 9.1.370 Patch Notes
General changes and bug fixes
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Trader production time increased from 25 seconds to 30 seconds.
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Fixed an issue where relics could be copied using transport ships.
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Walls no longer generate gap filler in the space between the wall and individual trees. Walls will continue to create gap fill in dense forests.
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Fixed an issue where gates could overlap enemy walls, allowing units to pass through.
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Fixed some upgraded buildings appearing incorrectly in the fog of war after being destroyed.
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Fixed a crash that could occur when issuing or canceling a large number of commands at once.
Siege Update (all civilizations)
changes in a particular civilization
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smart home
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Starting stones increased from 50 to 100.
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Imperial Arena Landmark
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Starting Triumph supply points reduced from 30 to 10.
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Triumph ability duration reduced from 1.5 seconds per supply point to 1 second per supply point.
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Victory point cap increased from 40 to 45
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Greek fire bomb technology no longer works on non-trebuchet units.
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Cataphract
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digital technology
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Charging units will no longer stop if they charge through Cherosifon’s fire.
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Fixed an issue where resources per minute were not displayed on Byzantine religious buildings with artefacts garrisoned on them.
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Fixed an issue where Byzantine traders were producing more olive oil than expected, now 20% as stated in the description.
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Fixed an issue where Byzantine military production modifiers from cisterns were incorrectly applied to merchants.
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Cheat “buffets” can now provide oil to Byzantine players.
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The stone generation rate of the guild hall landmark is reduced by 50%.
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Koka Town Landmark – Shinobi
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Ninjas are no longer able to teleport to the center of the map when using their teleport ability.
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The Shunshin ability can now be used to teleport over stone walls. Targeting a stone wall directly no longer teleports units to the other side of the wall.
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kura warehouse landmark
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floating gate landmark
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Yorishiro (holy items) no longer spawn on the ground and cannot be dropped. If the priest holding Yoshiro dies, Yorishiro will be destroyed.
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After completing the floating gate, the Shinto priest holding the Yoriyo will be immediately trained.
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All future Yorishio were trained by Shinto priests.
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The floating gate now has a rally point, and setting the rally point to a valid building will allow trained Shinto priests to automatically deposit Yorishiro. Meeting points can be clustered into multiple buildings for subsequent Shinto priests to line up for Yoriyo’s placement.
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After storing Yorishiro, the Shinto Priest can still be used as a regular unit.
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A progress bar is now visible above the floating door, indicating when the next Shinto Priest will be trained.
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The building housing the Castle will now also display a floating golden ink scroll icon above it.
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Each player can have up to 4 Yorishiros at the same time. When you have 4 Raijo, the floating gate will pause the production of new Shinto priests.
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If a building or a priest that relies on Yorishiro is destroyed, the floating gate will restore the priest’s production.
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Shinto Priest crafting time reduced from 3 minutes to 2 minutes.
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The Place Yorishiro tooltip has been improved to more clearly show the available bonuses for depositing into various buildings.
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Raven Castle Landmark – Treasure Caravan
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Fixed an issue where Treasure Caravans would grant too few resources per trade trip when switching between land and sea traders.
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Treasure caravans no longer get stuck trying to board or disembark when reaching the coast.
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Tanegashima Gunsmith Landmark
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Fixed an issue where garrison arrows from Japanese town centers had a longer range than intended.
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samurai bannerman
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Onna martial arts club
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Onna Buesa no longer loses access to building siege towers in the wild when mixed with other infantry selections.
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Onna-Bugeisha can now station transporters.
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Flip the samurai icon in the barracks to better visually distinguish it from the Onna-Bugeisha icon next to it in the UI.
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The amount of food produced per minute by Mali cattle in the pasture has been reduced from 28 to 25.
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Number of large bombers increased from 3 to 4.
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Changes in mutated civilization
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The following changes only apply to variant versions of Classic Civilization. A variant civilization makes many of the same changes as its parent civilization.
smart home
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Age Up time increased from 105 seconds to 120 seconds.
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Military Wing: Reinforcements
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Removed initial delay in training Desert Raiders.
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Fixed an issue on Xbox where cavalry was unable to build field siege units after building Military Wing: Reinforcements.
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Trade Wing: Bazaar
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Gold cost per transaction increased
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Feudal: from 125 to 150.
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Castle: from 325 to 350.
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Imperial: from 400 to 425.
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Resource trade volume increased
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Feudal: from 200 to 225
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Castle: from 600 to 625
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Imperial: from 1000 to 1025
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Villager trade option removed.
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The number of options available per trading period is reduced from 5 to 4.
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Cultural Wing: Logistics
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Healing effect reduced from 50% to 30%.
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Passive collective healing granted by Wings of the Age of Empires properly benefits from +30% improved healing.
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Dervish health reduced from 155 to 120
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Sultan’s Tower construction time reduced from 240 seconds to 200 seconds.
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Infantry support technology improved from +2/2 armor to +3/3 armor.
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Level 4 Golden Age now appropriately reduces the cost of building sieges on the battlefield.
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The experience points Jenny gains from killing boars has been reduced from 50 to 25 points.
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Jenny Champion armor reduced from 4/4 to 3/3.
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Red Palace Landmark
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Guildhall landmark stone spawn rate reduced by 50% to match France.
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Joan of Arc Heart of Honor tooltip has been changed to reflect actual behavior.
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Reduced Joan of Arc’s starting experience in Imperial Wars from 500 to 400.
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Corrected an issue with references to the French influence system in some build tooltips for Joan of Arc variant civilizations.
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Starting wood increased from 150 to 200.
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Golden Breastplate technical damage reduction now activates at 30% health (was 20%).
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Fixed an issue where the Gilded Archer’s weapon range would be reduced after researching Burning Arrow.
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Shaolin Temple Landmark—Shaolin Monks
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Shaolin Monks and Warrior Monks are no longer selected together via double-clicking.
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Shaolin Monk’s ranged armor reduced from 2 to 0.
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Shaolin Monk now displays a buff indicator when activating the Iron Body ability.
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Lushan Academy landmark technology is now correctly marked as unique to civilizations.
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Landmark of Zhu Xi Library – Imperial Guards
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Damage reduced from 35 to 28.
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Health dropped from 350 to 340.
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Melee armor increased from 6 to 10.
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Ranged armor reduced from 6 to 3.
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Fixed an issue where both Lancers and Imperial Guardsmen would be selected when double-clicking either unit.
Known issues
Ayyubid House of Wisdom does not allow extra wings when starting in 2nd Age or higher We are aware of an impact on Ayyubid House of Wisdom when starting the game in Feudal Age (II), Castle Age (III) or Imperial Age Question (4). When starting from these eras, the House of Wisdom does not consider any skipped eras and allows for the construction of additional wings (just like it did with its parent civilization, the Abbasids). We are tracking this issue and do not require any additional reports regarding this issue.
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Crash on the Canal map when using unequal team sizes We are aware of a crash that occurs when loading into a match on the Canal map when the team sizes are unequal (2v1, 3v2, etc.). We are tracking this issue and do not require any further reporting. Thanks.
investigation
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Community reported issues:
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age of empires 4
“Age of Empires IV” is the latest member of the “Age of Empires” series. It is a real-time strategy video game created by Relic Entertainment in partnership with World’s Edge and published by Xbox Game Studios. The game was released for Windows on October 28, 2021, followed by Xbox One and Xbox Series X/S on August 22, 2023, and is the fourth entry in the famous series.
In “Age of Empires IV”, players participate in strategic games, build civilizations, manage resources, and command armies to achieve victory. With its launch across different platforms, the game expands its accessibility to a wider audience, allowing both PC and Xbox users to enjoy an immersive and historically inspired gaming experience.
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Developed by a team of professionals, Age of Empires IV combines modern gaming technology with beloved gameplay elements that have made the series a staple of the real-time strategy genre.
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Age of empires 4 gameplay
Age of Empires IV takes players on a strategic journey through history, starting in the year 750, from the early Middle Ages to the early Renaissance. There are eight civilizations in the game, including Britain, China, Mongolia, etc. Two more civilizations were added in the free update: the Ottoman Empire and the Malian Civilization. The game offers five single-player campaigns including “Rise of Kings” and “The Hundred Years’ War”, each of which presents a unique historical scene.
Players travel through four eras – the Dark Ages, the Feudal Age, the Age of Castles and the Age of Empires – by building landmarks rather than progressing through town centers. Units include various types of land and naval units, and each civilization has its own unique flavor. Mali stood out with an asymmetrical lineup. Buildings, from economic to military and defensive structures, contribute to strategic depth, while landmarks play a vital role in propelling civilization into a new era.
Age of Empires 4 system requirements
Minimum requirements |
Recommended requirements |
Operating System: Windows 10 64-bit | Windows 11 64-bit |
Operating System: Windows 10 64-bit | Windows 11 64-bit |
Processor: Intel Core i5-6300U or AMD Ryzen 5 2400G | AVX-capable CPU required |
Processor: 3.6 GHz 6-core (Intel i5) or AMD Ryzen 5 1600 | AVX-capable CPU required |
Memory: 8 GB RAM |
Memory: 16 GB RAM |
Graphics Card: Intel HD 520 or AMD Radeon RX Vega 11 |
Graphics Card: Nvidia GeForce 970 GPU or AMD Radeon RX 570 GPU with 4GB VRAM |
DirectX: Version 12 |
DirectX: Version 12 |
Storage: 50 GB available space |
Storage: 50 GB available space |
Additional notes: – |
Additional Notes: 4 GB video RAM and 16 GB system RAM |
Age of Empires 4 trailer
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