Arizona Sunshine 2 Update 1.004 Patch Notes
Arizona Sunshine 2 patch 1.1 brings changes to the game’s campaign mode. They revamped the difficulty settings and gave them new names like Story, Adventure, Survivor, and Revelation. These changes are designed to help players of all levels find the right challenge. It’s fun and exciting for experienced VR players and newbies alike.
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Modify difficulty level
- “Story”: Enjoy a relaxing narrative experience
- “Adventure”: a balanced challenge, perfect for VR newbies
- Survival: Perfect for experienced VR players – we’ve been looking forward to playing Arizona Sunshine 2!
- Apocalypse: Hardcore Zombie Survival
LIV integration
- We’ve added LIV support to allow content creators to improve the quality of their VR gaming experiences.
Quality of Life Update
- Balance adjustments include shotguns doing more damage at higher levels and enhanced grenade explosions.
- We also listened to your feedback and added a switch grip option, reduced respawn lag, fixed co-op ammo issues, and improved zombie interactions.
- From better climbing mechanics to a smoother checkpoint experience, we’ve fine-tuned everything from tooltips to appearance and weapon animations.
Finally, let’s take a look at the full patch notes:
You are watching: Arizona Sunshine 2 Update 1.004 Patch Notes, Improvements in Arizona Sunshine 2 Update 1.004
difficulty
- All 4 difficulties have been renamed and rebalanced and now have a dedicated screen, along with an explanation of what to expect!
- You’ll find that the world’s magazines aren’t always filled with higher difficulty rounds. You need to clear more items while getting less total ammo!
- The highest difficulty spikes have been smoothed out while still largely retaining their original feel. Notable changes are the “Sunset Riders” final battle and the “OOPS” bridge and final battle.
- Use our new system to configure fungus counts on each difficulty, greatly increasing the amount of fungi spawned in Survival and Revelations.
- The new difficulty is called “Story, Adventure, Survival, Apocalypse.” We recommend that most players with VR experience give Survival a try!
- Story is designed for players who want to experience the campaign without too many threats or challenges – allowing you to focus on the story and play catch with Buddy!
- “Adventure” is suitable for those new to VR. You may enjoy some challenge, but prefer that it still work to your advantage.
- “Survival” is how we’ve always envisioned Arizona Sunshine 2 to be experienced. This is the recommended difficulty level for those with VR experience.
- “Apocalypse” is for those who want a hardcore zombie experience. You have to clear every nook and cranny to get through, and it only takes a few hits to die.
switch grip
- Added new grip mode option. You can now choose “Switch Grip Strength” in settings!
- Switch Grip will cause your weapon to stick to your hand even if you stop pressing the Grip button.
- Fully lowering the weapon – for example to share with your partner – can be accomplished by holding down the underside button for 1 second.
balance
- Changed the Tommy Gun to use rifle ammo instead of pistol ammo to make it a more viable option!
- Health regeneration on all difficulties has now been fixed, preventing the red “jumping” vignette from sticking around on higher difficulties if you can’t find any food.
- Made the shotgun do more damage on higher difficulties, now allowing you to still kill zombies in one hit if you’re close enough!
- Reduced the penetration of shotguns to prevent one bullet from penetrating 5 zombies at the same time.
- Made the M67 frag grenade have a larger blast radius, while slightly reducing the radius of stick grenades.
- Zombies’ attack impact scores should now better match their animations, preventing unfair situations where you take damage before a zombie can visually hit you.
- Dynamic ammo generation will no longer be as difficult when you start running out, preventing you from finding some overstuffed ammo boxes from time to time.
Fixes and Tweaks
- LIV support has been added, allowing content creators to better capture their experiences!
- Reduced respawn delay after death, now allowing you to reload levels earlier.
- Fixed an issue where co-op players were losing resources and ammo in co-op after a level loaded.
- Fixed an issue with co-op players spawning at the start of a level after loading a checkpoint.
- Fixed an issue where zombie ragdolls would become damaged after being played for a long time.
- Fixed an issue where doors would not open properly due to zombie corpses.
- Added tooltips to the settings menu to better explain what each option changes.
- Added a dedicated menu where you can scroll through all available cosmetics!
- Fixed snap points on climbing sections of various levels.
- Fixed Bloom post-processing effects on all Steam versions.
- Fixed an issue where items would sometimes not fall when releasing the grip button in manual grip mode.
- Fixed an issue where zombies would sometimes use the wrong standing animation when falling.
- Fixed an issue where Buddy would sometimes still be wearing his gear during hospital cutscenes.
- Fixed an issue with toy helicopters causing your hands to move in slow motion.
- Fixed an issue where crafted items were not being saved correctly in checkpoints.
- Fixed an issue in the “BAD DOG” level where ammo belts would not re-enable correctly after a checkpoint.
- Fixed an issue where zombies were already banging on windows when entering a gas station.
- Fixed the orientation of the minigun when another player is holding it in co-op.
- Fixed an issue with players spawning in the same location in the co-op “BAD DOG” level.
- Fixed an issue where not all waves would trigger correctly when dying and reloading a checkpoint in the “Best Friends Forever” level.
- Fixed selection circle lag when holding a grenade.
- Fixed minigun heating effect. Now it only heats the barrel and not the entire front.
- Fixed being unable to climb back out when respawning at the checkpoint on top of the gas station.
- Fixed an issue where parts of the canyon would be cut out in the “OOPS” level when Buddy was searching for a weapon.
- Fixed an issue where the gun would sometimes fail to arm when pressing the grip with “Equip No Target” enabled.
- Fixed an issue where the “Return to Menu” button in the score results screen was not working when playing single player Horde mode.
- Fixed an issue where the screen would remain red when dying in co-op and the “Waiting for Player” screen would appear.
- Fixed difficult-to-grab container door handles in the “CHOO-CHOO, MOTHERF*CKERS” level.
- Fixed an issue where offline players were unable to connect to the local server when a level was loaded twice within one second.
- Fixed zombie animation when hit in the leg with a blunt object.
- Fixed an issue where the lobby screen would not show the correct area when starting the game without an internet connection.
- Fixed an issue with PlayStation 5 consoles not showing joining players in the lobby screen.
- Fixed drum-based weapons (such as revolvers) not always deactivating with a flick.
- Fixed an issue where players would occasionally get stuck in the void after loading a level in co-op mode.
Improvements in Arizona Sunshine 2 Update 1.004
In version 1.1 of Arizona Sunshine 2, significant improvements have been introduced, particularly in terms of game difficulty settings, gameplay enhancements, and bug fixes. This update brings improvements to difficulty levels, giving players a more tailored and descriptive experience. Four new difficulty settings: story, adventure, survival, and apocalypse cater to the preferences of different players. “Story” offers a relaxed narrative-focused experience, “Adventure” provides balance for new players, “Survival” caters to experienced VR players, and “Apocalypse” offers a hardcore zombie survival challenge. These changes are designed to ensure that everyone, regardless of their VR expertise, can find the right level of challenge and fun.
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Additionally, the update integrates LIV support, allowing content creators to enhance their VR gaming experiences. Quality of life updates have been implemented, including balance adjustments such as shotguns doing more damage on higher difficulty levels, and enhancements to grenade explosions. Taking player feedback into account, switch grip options, reduced respawn lag, improved co-op ammo management, and better zombie interactions have been added.
The developers have fine-tuned everything from climbing mechanics to the checkpoint experience to ensure smoother gameplay and address bugs to improve the overall experience. Balance adjustments have been made to weapons, health regeneration, and zombie behavior to create a more engaging and fair gaming experience.
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Arizona Sunshine 2
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Arizona Sunshine 2 is an immersive virtual reality (VR) game and the sequel to the fan-favorite VR post-apocalyptic game Arizona Sunshine. In this next-gen game, players will embark on a thrilling journey filled with intense zombie action. The game introduces a darkly humorous protagonist who guides players through a cinematic narrative in a desolate world. Notably, the experience is enhanced by the addition of new companion Buddy. As players explore Arizona’s sunny but zombie-infested landscape, they can look forward to even more gorgeous challenges and surprises, making Arizona Sunshine 2 a gripping continuation of the VR apocalypse saga.
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Arizona Sunshine 2 Gameplay
“Arizona Sunshine 2” provides an immersive VR experience, allowing players to take on the role of a darkly humorous protagonist and travel in a post-apocalyptic world. Gameplay involves intense zombie encounters that require strategic thinking and resource management. The addition of Buddy adds a unique dimension, turning a lonely journey into a compelling story of companionship in a desolate setting. Players can expect stunning visuals and challenging scenarios to make every moment a thrilling adventure in the quest for survival.
Arizona Sunshine 2 trailer
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Category: Gaming