Armored Core 6: How many missions are there?
In Armored Core 6, there are about 50 missions in total. Players can expect to participate in approximately 50 missions throughout the game, according to estimates provided by Yamamura in an interview with GameBase Taiwan. These missions are designed to allow players to experience different endings, meaning the player’s choices and actions may affect the outcome of these missions.
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The article doesn’t make it clear whether the roughly 50 missions mentioned by Yamamura include potential additional missions that might be available in the New Game+ mode. This mode is a mainstay of the series, often introducing new quests that may lead to a hidden ending depending on the player character’s loyalty.
You are watching: Armored Core 6: How many missions are there? The Chapters and Missions in Armored Core 6
It is worth noting that the game is divided into five chapters, and the first chapter is confirmed to have 11 tasks. While the exact distribution of quests among the other chapters is not explicitly stated, each chapter likely contains a similar number of quests, which may result in a total closer to the estimated 50 quests mentioned.
As Armored Core 6’s release date approaches, more information about missions and gameplay will likely emerge, giving players a clearer idea of the game’s content and structure.
Chapters and missions in Armored Core 6
Armored Core 6 is the latest entry in the acclaimed series developed by FromSoftware, weaving an intricate narrative through chapters and missions. This iteration focuses on mech-based vehicular combat, giving players an engaging experience while immersing them in Rubicon 3’s vast world. Discover how the game’s structure unfolds, offering hours of gameplay and diverse paths to explore.
Chapter and task breakdown
Armored Core 6’s core structure is divided into five distinct chapters, each contributing to the unfolding saga. As players move through chapters, they encounter a series of missions that shape the narrative. In the original game, a whopping 41 missions awaited, their number depending on the choices the player made along the way. For those looking for a well-rounded experience, taking the time to explore multiple endings and explore thoroughly can stretch the game to around 60 hours.
Chapter 1 Mission Overview
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Chapter One sets the stage for the adventure, offering a series of missions containing the challenges and decisions players will encounter:
- Illegal immigration
- Destroy artillery installation
- Grid 135 Cleanup
- Destroy transport helicopter
- Destroy tester AC
- Attack the dam complex
- Mining ship dismantling
- Climb the wall
- Retrieve battle log
- Investigate BAWS Arsenal Two
- attack observation point
Other tasks revealed
As players delve deeper into the story, each subsequent chapter introduces a new set of missions to further enrich the gaming experience:
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Chapter 2 Infiltrate Grid 086, eliminate the Doser Faction, and cross the ocean
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Chapter 3 steals investigation data, attacks refueling bases, eliminates V.VII, destroys tunnels, investigates unmanned floating cities, supports heavy missile launches, and eliminates law enforcement teams [Decision mission]Destroy the special forces ship [Decision mission]attack the old spaceport, eliminate the “honest” barbarians, defend the old spaceport, restore historical data, and eliminate the ice worms
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Chapter 4: Underground Exploration – Depth 1, Underground Exploration – Depth 2, Underground Exploration – Depth 3, Intercepting the Red Gun [Decision mission]Ambush the Vespers [Decision mission]Investigate Uncharted Territory, Arrive at Coral Junction
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Chapter 5 Escape and intercept corporate power [Decision mission]break through the Karman Line, destroy the drive block, and eliminate “Cinder” Kara [Decision mission]close satellite, close xylem
Challenges after the first pass
In addition to the original New Game+ and New Game++ modes, the adventure continues with an additional 17 missions offering new challenges and opportunities:
- Escort weaponized mining vessel
- rescue prisoners
- hindering mandatory inspections
- attack observation point
- Stop secret data leaks
- Investigating uninhabited floating cities
- Deny coral exports
- Underground Exploration – Depth 2
- Eliminate V.III
- Uncharted territory investigation
- Arrive at the Coral Rendezvous Point
- mia
- Regain control of xylem
- coral release
As the mechanized battlefield beckons in Armored Core 6, players can expect an immersive journey defined by choice, strategy, and evolution. Embark on a journey to discover Rubicon 3’s challenges, one mission at a time, and uncover its secrets.
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About Armored Core VI
Armored Core VI: Rubicon Fire[a] represents a mecha-centric vehicular combat experience crafted by FromSoftware and brought to the public by Bandai Namco Entertainment. The first new addition to the Armored Core series since Armored Core: Judgment Day (2013), it debuts on August 25, 2023 across platforms including PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S.
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Notably, this release also marks the introduction of the series to the Windows platform. Impressively, Armored Core 6: Rubicon Fire has received critical acclaim, securing its status as the most critically acclaimed iteration of the series to date.
Armored Core VI Gameplay
Armored Core VI’s gameplay centers around intense mech-vehicle combat. Players take on the role of a skilled pilot tasked with piloting a powerful mechanized unit known as the Armored Core. The game’s standout feature is the extensive customization potential of these mechs, which is achieved through the use of various components to refine and enhance their capabilities.
A unique highlight of the game is that players can equip their mechs with an array of weapons. These weapons can be mounted in designated slots – one on each arm and two on the back of the mech. This strategic design provides players with a diverse arsenal of weapons, giving them considerable tactical flexibility during engagements.
The arena concept from previous iterations of the game has maintained its prominence through the implementation of the Combat Capability Assessment Program. This system allows players to test their skills and engage in competitive clashes with other participants. Successful completion of missions rewards players with in-game currency called points. The number of credits earned depends on goals achieved during these assignments, although uncompleted goals may be deducted.
One notable difference from earlier entries in the series is the abolition of the debt system. Unlike its predecessor, Armored Core VI allows players to perform missions repeatedly without worrying about losing money due to failed missions. This modification not only removes the burden of financial impact, but also encourages players to improve their performance and strive to improve without fear.
Armored Core VI plot
“Armored Core VI” unfolds in a future background characterized by an interstellar civilization established by humans. This background is particularly prominent on the distant frontier planet Rubicon 3. Here the discovery of a remarkable substance called coral caused considerable excitement. Coral has the unique ability to serve as both an energy source and a conduit for data transmission. Coral was initially hailed as the key to human technological advancement, but its true nature has proven to be far more dangerous.
Unexpected properties of the coral triggered a catastrophic event known as the “Fire of Ibis.” The event engulfed Rubicon 3 and the surrounding star system in relentless flames, leaving behind dangerous and deadly contaminants. The devastating consequences are thought to have engulfed all remaining coral.
Five years later, however, a glimmer of hope emerged when signs of coral resurgence were again detected aboard Rubicon 3. This discovery led to corporations gathering on the planet, intent on exploiting this resource to gain power and control. This pursuit of dominance rarely considers the potential harm to Earth’s inhabitants. In addition to these corporate interests, mercenaries also jumped at the opportunity to participate in ensuing conflicts for personal gain.
Players are thrust into this intricate narrative as a uniquely enhanced individual known as “C4-621.” C4-621 must be enslaved under the supervision of the notorious Controller Walter, a skilled Armored Core pilot. Their motivations revolve around the promise of a new life gained by performing mercenary missions. C4-621 illegally landed on Rubicon 3, taking the important step of stealing the license of a deceased mercenary. This pivotal decision resulted in players adopting the callsign “Raven,” symbolizing their entry into the complex and volatile world of Rubicon 3’s coral-fueled conflict.
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