Destiny 2
Destiny 2 is a popular online first-person shooter developed by Bungie, initially released in 2017 as a pay-to-play game for PlayStation 4, Xbox One, and Windows platforms.
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Later, it adopted a free-to-play model with the New Light title on October 1, 2019. The game expanded its availability to Stadia, PlayStation 5, and Xbox Series X/S in subsequent years.
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Bungie acquired the publishing rights from Activision in December 2018, making Destiny 2 an independent title.
Set in a captivating “mythic science fiction” world, Destiny 2 offers a shared-world environment with RPG elements.
Players engage in both player versus environment (PvE) and player versus player (PvP) activities.
The PvE content includes story missions, three-player “strikes,” six-player raids, and a free roam patrol mode with public events and NPC interactions. In PvP, players can participate in objective-based modes and traditional deathmatches.
As Guardians, the players’ characters wield the power of Light to protect humanity’s last safe city from various alien threats and the Darkness, a looming danger.
Destiny 2 continues to expand with various expansion packs that introduce new content and further the game’s narrative. The initial expansions were Curse of Osiris and Warmind in Year One, followed by Forsaken in Year Two, which significantly enhanced gameplay.
Year Three started with Shadowkeep in October 2019, marking a new era for the franchise. Alongside Shadowkeep, Destiny 2: New Light was released, offering a free-to-play version with access to the first two expansions and separate seasonal passes for each season’s content.
Year Four brought significant changes, with a large portion of the game’s content from the first three years placed in the Destiny Content Vault.
Beyond Light, the fifth expansion, introduced the power of Darkness to players, setting the stage for future expansions like The Witch Queen and Lightfall. A final chapter called The Final Shape will conclude the first saga of Destiny, known as the “Light and Darkness Saga,” before the start of a new saga.
Destiny 2 received generally positive reviews upon release, with critics praising its story improvements, gameplay mechanics, visuals, exploration aspects, multiplayer features, and public events.
However, there were varying opinions on weapon recategorization, the Leviathan raid, and some new game modes. The game earned nominations and awards at prestigious gaming events like The Game Awards 2017 and Game Critics Awards.
With its continuous updates and engaging gameplay, Destiny 2 has retained a dedicated player base and remains a significant title in the online gaming community.
Destiny 2 Update 2.93 Patch Notes
ACTIVITIES: CRUCIBLE
- Adjusted spawn points on Burnout for Trials of Osiris Dominion.
- Fixed some positions where players could get outside of the playable area on Radiant Cliffs and Altar of Flame.
- Fixed an issue where the voiceover at the end of Mayhem matches would not play.
FREEROAM:
- Fixed an issue where Terminal Overload could stop progressing at Stage 3 on Neomuna.
UI/UX:
- Fixed an issue where the Guardian Ranks icon decorations for higher ranks were missing.
- Fixed an issue where Season Pass ranks past 100 were not being properly registered on the Journey screen.
- Fixed an issue where the reward for rank 71 on the Season Pass was not unlocking properly. (Note: This was only a visual issue, and the boost was properly applied when unlocked.)
- Fixed an issue where the Eververse featured carousel sound effect could be heard while previewing other items.
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GAMEPLAY AND INVESTMENT ARMOR:
- Fixed an issue where dexterity mods were not providing the proper benefits to weapon’s ready speed.
- Fixed an issue where the Stronghold Exotic gauntlets were not properly extending the duration of restoration based on the number of shots blocked and causing it to grant restoration on dealing damage with any Sword. The gauntlets will now apply restoration after blocking damage immediately after a swing and extend its duration based on the number of enemy attacks blocked.
- Fixed an issue where the Blight Ranger Exotic helmet was consuming Super energy while guarding.
- Fixed an issue where the NPA Weir-Walker armor sets had inconsistent glowing effects.
- Fixed an issue where the Channeling Robes chest armor was missing a texture.
WEAPONS: General:
- Fixed an issue where Stasis weapons with splash damage were dealing less damage than intended to Stasis crystals, with the New Pacific Epitaph Grenade Launcher being a notable example of this.
- Fixed an issue where Season of the Deep’s weapons would apply their Taken visual effects to their ornaments.
- Fixed an issue where the Until Its Return Legendary Shotgun showed a slightly displaced glare.
- Fixed an issue where enhanced weapons could not apply nor preview Memento shaders.
- Fixed an issue where the Targeted Redaction Hand Cannon was using the incorrect firing animation. The Hand Cannon will now use the appropriate animation for its aggressive-frame archetype.
Pulse Rifles:
- At 0 Aim Assist, reduced the auto-aim angle by ~10%.
Bows (Lightweight):
- Increased final accuracy by ~10%. (Note: In Season 22, Bows were set up to be able to have damage falloff, but it is not currently enabled.)
Submachine Guns (Precision):
- Improved the dynamic reticle for Shayura’s Wrath when aiming down sights.
Shotguns (Lightweight):
- Reduced the spread angle of the outer horizontal pellets by 15%.
Exotics:
- Graviton Lance: Increased PvE damage by 67% and removed the extra aim assist provided by the catalyst.
- Reduced the damage dealt to players by the Cosmology explosion by 40% (PvE damage unchanged).
- No Time To Explain: Reduced range stat by 10.
- Fighting Lion: Fixed an issue where the Chimera perk on the catalyst wasn’t applying the buffs to Kinetic and Power weapons.
- The Navigator: Fixed an issue where the catalyst perk timer was not showing in the buff tray.
- Cerberus+1: Reduced damage to Stasis crystals.
Perks & Traits:
- Gutshot Straight: Reduced auto-aim penalty by 37.5%.
- Slickdraw: Reduced auto-aim penalty by 33%.
- Target Lock: Reduced maximum damage versus players from 40% to 25% (damage in PvE unchanged).
ABILITIES: Stasis:
- Whisper of Rime: Reduced max overshield amount from 100 hp to 50 hp and reduced overshield gain per Stasis Shard from 12.5 hp to 5 hp. Non-player combatants now deal 50% damage to Whisper of Rime overshield.
- Whisper of Chains: Reduced damage reduction in PvP from 15% to 5%.
- Strand: Threaded Specter, Flechette Storm, and The Wanderer will now display unique icons in the kill-feed in PvP activities.
- Fixed an issue where Threadlings were colliding and detonating near Supremacy crests.
- Fixed an issue where The Wanderer Aspect erroneously showed the Threadlings flyout tutorial.
BOUNTIES AND PURSUITS:
- Fixed an issue where the Standard Fare bounty would not progress on Kinetic weapon kills.
COMBATANTS:
- Fixed an issue where Tormentor’s abilities were missing some visual effects.
GENERAL:
- Localization: Fixed a mismatch with audio and subtitles when interacting with Cayde’s memorial in the Tower.
- Various languages: Fixed an issue where some descriptions in the Loadouts screen would overflow their text boxes.
- Fixed some volume inconsistencies when playing the archive recordings in the Veil Containment mission.
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Who Is The Developer of Destiny 2?
Bungie, Inc. is a renowned American video game company with a rich history in the gaming industry.
Founded in May 1991 by Alex Seropian, the company initially focused on creating games for the Macintosh platform and quickly gained recognition for its innovative titles. Bungie’s early successes included the development of two influential video game franchises, “Marathon” and “Myth.”
The studio’s breakthrough came in 2000 when Microsoft acquired Bungie, and their project “Halo: Combat Evolved” became a flagship title for the newly released Xbox console.
“Halo” achieved massive success and played a pivotal role in establishing the Xbox as a competitive gaming platform. Despite this success, Bungie decided to part ways with Microsoft in 2007, becoming an independent company named Bungie LLC. Microsoft retained ownership of the “Halo” intellectual property.
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Following their independence, Bungie signed a significant publishing deal with Activision in 2010, and they embarked on their next major project, “Destiny,” which was released in 2014.
“Destiny” was a first-person shooter with a persistent online world, offering a unique gaming experience that combined elements of first-person shooting and multiplayer online games. Its success led to the release of “Destiny 2” in 2017.
In January 2019, Bungie announced the end of their partnership with Activision and decided to take over publishing for the “Destiny” franchise, regaining creative control over their game.
This move allowed Bungie to have more autonomy and flexibility in shaping the future of the “Destiny” series.
Bungie.net, the company’s website, serves as a central hub for Bungie’s community. It provides essential company information, forums for player discussions, and statistics-tracking for players’ achievements in their games.
Additionally, Bungie.net operates the Bungie Store, where fans can purchase merchandise related to their favorite games. The website also hosts various projects, including Bungie Aerospace, which explores new opportunities in game development, and The Bungie Foundation, a charitable organization supporting various causes.
In July 2022, Sony Interactive Entertainment completed its acquisition of Bungie, making the studio a multi-platform company while retaining its independent status.
This acquisition opened up new possibilities for Bungie’s future projects, allowing them to develop games for various platforms and continue their legacy of creating immersive and engaging gaming experiences.
Overall, Bungie’s journey in the gaming industry has been marked by groundbreaking titles, strategic partnerships, and a commitment to delivering exceptional gaming experiences to players worldwide.
As they move forward under Sony’s ownership, fans eagerly anticipate the studio’s future projects and the continuation of their legacy as one of the industry’s most influential game developers.
Development of Destiny 2
After the release of the original Destiny in 2014, talks of a sequel began to surface. Activision’s CEO, Eric Hirshberg, mentioned a future full-game release in November 2014. The original plan was to release new, disc-based sequels every other year until 2019, with large downloadable expansions in between.
Initially planned for a September 2016 release, Bungie confirmed on February 11, 2016, that Destiny 2 would be released in 2017. Video game writer Christopher Schlerf, known for his work on Halo 4 and Mass Effect: Andromeda, joined Bungie during the same month.
In December 2016, it was announced that Vicarious Visions would join the development team alongside Activision. Rumors suggested that Destiny 2 would also release on Microsoft Windows, which was confirmed on March 30, 2017.
In Activision’s earnings report for 2016, Hirshberg stated that Destiny’s sequel was on track for a fall 2017 release and would broaden the franchise’s global reach. Bungie initially claimed that players’ characters and progression would carry over into future releases, but for Destiny 2, only physical appearances carried over.
On March 23, 2017, a promotional poster for Destiny 2 was leaked, revealing its release date as September 8, 2017, with a public beta for the game. A teaser trailer was released on March 27, followed by a full reveal trailer on March 30.
Destiny 2’s gameplay was showcased through a live stream on May 18. The game’s release date was moved up to September 6, 2017, and the Windows version was confirmed for an October 24 release.
Grimoire cards, present in the original Destiny, did not return for the sequel, as Bungie shifted its focus to in-game storytelling. The game featured in-depth lore accessible through various artifacts and gear.
Destiny 2’s original score was composed by a team of talented composers, aiming to capture the emotions of the game’s universe.
Overall, Destiny 2’s development involved multiple stages and collaborations to create a compelling sequel with enhanced storytelling and gameplay improvements.
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