Diablo IV
Released in 2023, Diablo IV is the fourth installment in Blizzard Entertainment’s iconic Diablo series. The online action role-playing game was announced at BlizzCon 2019 and will be released on multiple platforms including PlayStation 4 and 5, Xbox One and Series X/S, and Microsoft Windows on June 5, 2023. Players immerse themselves in the dark fantasy world of Diablo IV, choose from five different classes (Barbarian, Druid, Necromancer, Rogue, or Sorcerer), and embark on a quest full of intense combat.
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The game retains familiar features such as procedurally generated dungeons and loot-centric character development, keeping with the essence of the series. Diablo IV introduced innovations such as open-world environments and player-versus-player combat. Critics praised the game for its engaging narrative and atmospheric design. Diablo IV was a phenomenal success, generating a staggering $666 million in revenue in its first five days after release.
Diablo IV 1.033 Update Patch Notes
Game Updates
Super unique craftsmanship
- Super Unique items can now be recycled to provide a new resource, Brilliant Sparks. Players can bring 5 Brilliant Sparks to the Alchemist, who will then transform a Super Unique item of their choice.
- The Alchemist’s “Refine Resources” tab has been renamed to “Transmutation,” and the option to craft super unique items can be found under this tab.
- Please note that the preview window for crafting an Uber Unique will not display the item’s modifiers.
- The drop chance of Uber Unique items obtained outside of the Uber Duriel encounter has been increased.
Various
- The Cursed Temple event now grants Temple rewards at the start of the event instead of at the end.
Bug Fixes
Accessibility
- Fixed an issue where screen readers were unable to read the claim status of Lunar Awakening rewards.
- Fixed an issue with screen readers not reading Ancestral Favor levels correctly.
- Fixed an issue with screen readers misreading the Ancestral Favor upgrade text.
Tectonic season
- Fixed Vizier Wasp Constructs not being affected by the Immobilizing effect.
- Fixed an issue with the Igneous Core’s tooltip being missing information.
- Fixed an issue where journal pages would not drop during the completion of the Heart of Kulle quest.
- Fixed an issue where only the first person in a group would receive the reward for pillaging the Whisper of the Obelisk.
- Fixed an issue where uninteractable Voltaic Braziers could be found in Hawezar and Scosglen’s Arcane Tremors.
- Fixed an issue where Malfas’s attacks could still cause damage to the player after being defeated.
- Fixed an issue where the Season Journey objective “Guardian of the Void” still referenced the Guardian Pearl to summon “Echo of Malfas” instead of “Igneous Core”.
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Moon Awakening
- Fixed an issue where the final quest of Luna Awakening would not start if the player had obtained Maximum Ancestral Favor.
- Fixed an issue where the shrine associated with Cleansing Whispers of the North Shore Shore Shrine could disappear.
- Fixed an issue where the Ancestral Favor window would not automatically close when leaving Shadowmoon.
Gameplay
- Fixed an issue where the Treasure Goblin could fail to spawn when fighting Greed.
- Fixed an issue where enemies killed via execution effects would not drop loot.
- Fixed an issue where Selig’s Heart of the Forge would not always roll the maximum value of its movement speed modifier.
- Fixed an issue where the Echoing Rage aspect would not grant additional Rage after learning Tactical Assembly.
- Fixed an issue where Advanced Rapid Fire would incorrectly overwrite bonus critical hit damage from other sources.
- Fixed an issue with Starless Sky Ring’s damage increase and resource reduction costs being calculated incorrectly.
- Fixed an issue where the final Lieutenant would not spawn in the Onyx Watchtower, preventing it from being completed without resetting.
User Interface and User Experience
- Fixed an issue where adding a friend while playing with a controller would immediately reopen the add friend menu.
- Fixed an issue where the add friend menu would open after setting a friend note.
- Fixed an issue where the Animus icon was missing from the mini-map in the Street of Betrayer dungeon.
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Various
- Fixed an issue where socketed gems could disappear when a Legendary or Unique item dropped.
- Fixed an issue causing instability for some players when using NVMe SSDs.
- Various visual, performance, and stability improvements.
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Diablo IV Gameplay
The main idea of the game is to get better equipment by defeating progressively stronger enemies. You fight enemies using different skills depending on your character level, and you can make these skills more powerful through equipment and talent trees. This helps you advance in the story and complete quests. Enemies are divided into families with common themes, fighting styles, and locations. Each family has different characters and abilities, and they work together through special powers.
Diablo IV’s story focuses on ordinary people in Sanctuary, rather than kings or high fantasy themes, which makes it more relatable. Your character’s strength in combat depends on their attributes and item upgrades. Offensive attributes such as attack damage and critical hit chance increase your damage, while defensive attributes such as elemental resistance and defense determine the amount of damage you can take.
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The game introduces three new attributes: Angelic Power, Demonic Power, and Ancestral Power, which can have both beneficial and negative effects. The rarity of weapons and equipment indicates their power, with the rarest items having unique effects. Trades and crafting are possible, but only less powerful items can be crafted. Limited-time seasons in the game change the Legendary Powers to keep the game interesting.
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