How To Turn On Spatial Audio in Valorant, Wiki, Gameplay and more

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Valorant is a free game that can be played on your computer. It is a shooting game where players use special characters with unique abilities. Riot Games makes the game, which they first dubbed “Project A” in October 2019. After being in closed beta in April 2020, the game was officially released on June 2, 2020. They started working on the game in 2014. “Valorant” is similar to “Counter-Strike”, using creative ideas such as purchase menus, spray patterns, and less accurate movement.

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How to turn on spatial audio in Valorant?

Enable spatial audio:

  • VALORANT audio settings:
    • Open VALORANT’s audio settings.
    • Change the speaker configuration from stereo to auto-detection.
  • Windows spatial audio activation:
    • Open the Sound Control Panel in Windows.
    • Right-click on your playback device and select Properties.
    • Go to the Spatial Sounds tab.
    • Activate spatial audio and select a spatial sound format.

Disable 3rd party spatialization:

  • Windows settings:
    • Access the sound control panel.
    • Right-click on your playback device and select Properties.
    • Access the Spatial Sounds tab.
    • Close any 3rd party spatialization software.
  • Adjust VALORANT settings:
    • Open VALORANT’s audio settings.
    • Change the speaker configuration from auto-detection to stereo.

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“Valorant” gameplay

“Valorant” is a free computer shooting game. The characters you play are called agents, each with unique abilities. The main mode has two teams, offensive and defensive, with five players each. Agents have special abilities such as flash and movement skills. You start with a basic pistol and can then purchase better weapons using in-game money earned from rounds. There are different game modes such as Unrated, Spike Rush, Competition, Deathmatch, Team Deathmatch and many more and each mode has its own rules. The goal is to win rounds based on the game mode you are playing. There are also special modes such as snowball fights during Christmas. There are a variety of agents in the game, each with a specific role, such as a duelist for attack, a sentry for defense, an initiator for plan advancement, and a controller for controlling territory.

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Overview of “Contract Without Fear”

title

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Developer

Riot Games

Publisher

Riot Games

director

David Nottingham, Andy Ho, Joe Ziegler (front)

Producer

Anna Donlon, John Gossage

designer

Trevor Romleski, Salvatore Garozzo

programmer

Paul Chamberlain, Dave Hieronymus, David Straley

artist

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composer

Jesse Harlin

engine

Unreal Engine 4

platform

Windows

release date

June 2, 2020

type

Hero shooting games, tactical shooting games

model

multiplayer game

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