League of Legends
League of Legends (LoL) is a popular multiplayer online battle arena game developed by Riot Games. Inspired by Defense of the Ancients, the game features two teams of five players fighting against each other on a single map. Players control unique characters with special abilities, called “champions”, who gain experience points and gold to increase their strength and defeat the opposing team.
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You are watching: League of Legends Patch 14.3 Preview, League of Legends Patch 14.3 Release Date
In the main mode, Summoner’s Rift, the player’s goal is to storm the enemy base and destroy their “Nexus.” While the game has received praise for its accessibility and design, issues with negative player behavior persist. League of Legends has become a global esports phenomenon, with annual world championships attracting millions of viewers. The game’s success has also spawned a variety of spin-off games, demonstrating its enduring popularity.
League of Legends Patch 14.3 Preview
champion:
- Aurelion Sol:
- The cost of the Q skill is reduced from 45-65 to 30-50, and the number of stacking layers per hero burst is increased from one to three.
- W cost reduced from 80-100 to 50-70, cooldown reduced from 22-16 seconds to 15-11 seconds, damage amplification (Q) increased from 14-20% to 18-26%.
- The number of E stacks per small soldier/monster remains unchanged, the number of E stacks per large soldier/monster is reduced from 3 to 2, and the number of E stacks per heroic/epic monster is reduced from 5 to 2.
- Lilia:
- Time Target Total Health Ability Strength Scaling Total amount of passive damage reduced from 1.5% to 1.25% over three seconds.
- Q damage Ability Power scaling reduced from 45% to 35%.
- Maokai:
- Base mana regeneration reduced from 7.2 to 6.
- Passive healing base breakpoint (4-34) has now been removed, and total health scaling breakpoints have been increased from 4-12 to 4-13.25%.
- Q cooldown reduced from 8-5 seconds to 7-5 seconds, cost reduced from 60 to 40.
- E cooldown changed from 14 seconds to 16-12 seconds, cost changed from 45-85 to 60-80.
- R cooldown changed from 120-100 seconds to 130-90 seconds.
- Giggs:
- Armor increased from 18 (plus 4.5) to 21 (plus 4.7).
- W cooldown reduced from 24-12 to 20-12.
- Zyra:
- Mana regeneration increased from 13 (plus 0.4) to 7 (plus 0.8).
- Q cost reduced from 70 to 55.
- W Cooldown refund on kills of small units increased from 20% to 35%, cooldown refund on kills of large units unchanged (still 100%).
project:
- Boots of Swiftness
- collector
- Echo of Helia
- eclipse
- Extraction Blade
- Guinsoo’s Rageblade
- Hextech Generator
- Hextech Rocket Belt
- Kraken Slayer
- Lich Bane
- Luden’s Companion
- Malignant
- Desecration of Hydra
- redemption
- luster
- Statikk Shiv
- Storm Razor
- Storm surge
- Breakthrough
- Broken Sky
- Titanic Hydra
- Ghost Blade of Phantom
skin:
- Skyscale Diana
- Skyscale Ezreal
- Prestige Skyscale Ezreal
- Skyscale Janna
- Skyscale Kasa
- Skyscale Li Qing
- Holy Skyscale Lee Sin
- Master Tianlin Yi.
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You are watching: League of Legends Patch 14.3 Preview, League of Legends Patch 14.3 Release Date
League of Legends Patch 14.3 release date
The official League of Legends patch schedule shows that patch 14.3 is expected to be released on Wednesday, February 7. This upcoming patch will be the third of 24 updates planned for this year. League of Legends players can expect a range of changes including balance adjustments, new content, and various improvements.
Players are advised to mark their calendars and stay updated with Riot Games official channels on any potential adjustments to the release date and prepare for the exciting changes that Patch 14.3 will bring.
League of Legends gameplay
League of Legends (LoL) is a multiplayer online battle arena (MOBA) game where players control “champion” characters with unique abilities. In a match, two teams of five players each battle to destroy the enemy team’s “Nexus” located at their base. The main map, Summoner’s Rift, features three lanes, turrets, and obstacles that players need to strategically navigate.
Heroes gain strength by gaining experience points and gold, which can be used to purchase items to increase their strength. The goal is to rush through the lanes, defeat enemy heroes, destroy towers, and reach the enemy base. Minions spawned from each team’s base advance along the lanes, providing strategic points for battle.
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Matches last anywhere from 15 minutes to an hour, and players usually follow conventions such as one player per lane and one jungler covering the jungle area. In addition to Summoner’s Rift, the game offers other modes such as ARAM (All Random, All Hit) for Howling Abyss and Team Tactics, an auto-battle mode where players assemble a team to be the last one standing. Temporary modes such as Overdrive (URF), One for All, and Nexus Blitz are also introduced during special events.
League of Legends Plot
Before 2014, League of Legends players took on the role of political leaders, or “summoners,” who guided heroes on various battlefields, such as Summoner’s Rift, to prevent wars from breaking out. The game’s storyline lacked complex political themes and was often simplified to a “good vs. evil” narrative. In the early stages, character backgrounds were brief and there were no dedicated writers on the team.
In September 2014, Riot Games decided to completely revamp the game’s fictional world, removing the Summoner from the lore in order to avoid creative stagnation. This move, while upsetting to longtime fans, was deemed necessary due to the game’s growing player base. Following the reboot, Riot hired Warhammer writer Graham McNeill to contribute to the story. The fictional setting was transformed from the Lands of Justice to a new world called Runeterra, blending elements from various genres including Lovecraftian horror and traditional fantasy, laying the foundation for the game to expand into other media such as comic books and spin-off video games.
League of Legends Overview
title |
League of Legends |
Developers |
Riot Games |
Publisher |
Riot Games |
director |
Andre van Loon |
Producer |
Jeff Zhu |
platform |
Microsoft Windows, macOS |
release date |
Microsoft Windows: October 27, 2009, macOS: March 1, 2013 |
type |
Multiplayer online tactical competition |
model |
Multiplayer |
League of Legends trailer
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Category: Gaming