Marvel Snap Patch Notes – July 12, 2023

Marvel Snap Patch Notes

Today is Marvel Snap patch day, and exciting updates await us. One of the main highlights of the patch is the introduction of the highly anticipated Spotlight cache. These new caches bring new content and rewards to players. Make sure you save your precious points wisely for this special occasion. In addition to Spotlight caching, this patch also brings some noteworthy changes.

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The developers of Second Supper have been hard at work bringing a variety of improvements and tweaks to enhance the overall gaming experience. The July 12 Marvel Snap patch notes will reveal all the exciting details and surprises that await us tonight. Get ready for a night of exciting new content and engaging gameplay as Second Dinner reveals their latest updates. Stay tuned to discover what wonders await in the world of Marvel Snap!

Marvel Snap Patch Notes July 2023

Patch Highlights

  • New feature: Spotlight cache
  • Spotlight Cache is a new way to get newly released cards, Series 4 cards, and Series 5 cards. When your Collection Level (CL) reaches level 500, the Spotlight Cache system will appear. Every 120CL, Spotlight Cache replaces Collector’s Caches and Collector’s Reserves. This means that 1 in 10 collectors’ reserves is becoming a focal collection. Read more on the Spotlight Cache blog.

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General updates

  • Advanced Mystery Variants: A new Mystery variant type that is only available in Rare or Super Rare variants and cannot contain Pixel variants. It can now be purchased in the Daily Deals section of the store for 800 gold coins.
  • Daily Deal Rewards: When you make 10 purchases in the Daily Deals store, you will now receive an additional 2000 Collector Tokens and a Premium Mystery Variant bonus. (Available once a week).

Audio and Art

New visuals and sounds for the following cards:

  • Shuri
  • Infinox
  • saber-toothed tiger
  • Agent 13

Balance update

Aside from Advanced Evolution being over-the-top and a little too popular, we don’t have a lot of pressing issues to address in the metagame right now. Many of these changes are intended to improve clarity and expectations for cards that may have unusual interactions.

Card update

High evolution

Over the last month, High Evolution has proven itself to be powerful enough to support three different decks in the metagame. Some are better than others, and none of these three have clear issues in ranked play by any of our metrics, but we think there’s still room to improve diversity at the top of the metagame. Even if each Advanced Evolution deck is different, consecutive pairings can feel monotonous. To do this, we’ve cut the power of two of the most commonly used cards in the set.

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  • ‘Evolved’ wasp
  • [Old] 0/1 – When revealed: Attack 2 random enemy cards with -1 power.
  • [New] 0/1 – When revealed: Torment a random enemy card here with -1 power.

Note to developers: It’s simple – the Hornets are awesome. The Wasp works especially well with Lockjaw and Jane Foster, giving it more like a +4 bonus on both Lockjaw rolls rather than just 0/3.However, she earns more cubes overall than any other high-level evolution card, so we’re nerfing her to have a meaningful impact on all of these decks.

  • “Evolved” Hulk
  • [Old] 6/12 – Ongoing: Each turn you end with unused energy +2 Strength.
  • [New] 6/12 – +2 Strength when you end your turn with unused energy. (if in hand or game)

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Note to developers: Likewise, Hulk appears in every Advanced Evolution shell we’ve been monitoring, and Hulk is the strongest – even allowing for the unfortunate bug of not counting the last turn of the game, if you happen to have extra energy.This adjustment will remove the issue and reduce Hulk’s average power, especially in Lockjaw shells where players can often build up power without drawing Hulk at all.

We recognize that these adjustments may not be as severe as some players expect, and we will continue to monitor High Evolutionary closely in the coming weeks.

Strategy

  • [Old] 3/1 – When Revealed: Discard a card from your hand. Destroy an enemy card at random.
  • [New] 3/3 – When Revealed: Discard a card from your hand. Destroy an enemy card at random.
  • A card must now be discarded to destroy anything (no text changes)

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Note to developers: For some time now, players have noticed a confusing dissonance between Gambit’s destroy card effect regardless of discarding it, and Arnim Zola’s having to destroy his target in order to create a copy of it. Inconsistency aside, the creative concept of Gambit is to “throw” cards at your enemy – if you don’t have cards to throw, why would it work? Since this is a nerf and Gambit is not a commonly used card, we compensate for his loss with +2 Strength. Wong’s combo decks will suffer a bit and may need to start including things like Apocalypse or Swarm if they want to blow up the board.However, using Gambit in a more traditional deck could be an interesting option.

mystique

  • [New] Gameplay Changes: “Reveal” is now triggered if a copy of an ongoing card has one (no text changes).

Note to developers: Again, this is a change to better align player intuition with results. Whenever a card in our game copies an ability, it implicitly copies the entire text box. When the Absorber copies a card with the “Reveal” and “Continue” abilities, such as “Soul Stone” or “Electricity,” he immediately gains both abilities. But when Mystique does this, she gains the “reveal” ability without being triggered – even if she’s just being played, like Absorbing Man. This doesn’t happen often, but we see it as a quality of life improvement.We will also make such adjustments to Rogue, try it here first.

nakia

  • [Old] 3/2 – When revealed: Give the 2 leftmost cards in your hand +2 power.
  • [New] 3/3 – When revealed: Give all cards in your hand +1 power.

Note to developers: Nakia has been underperforming for a while now, a far cry from her dominant days during playtesting. Additionally, her impact is a bit mixed, especially for a card that debuted in Series 2. We’re trying to address both of these issues with this change, making Nakia a more powerful, simpler card.Maybe she’s found a new home in the competitive metagame, maybe not – time will tell.

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The following adjustments are simply to improve the way some cards are worded to better align with our knowledge of how to make SNAP cards clear, consistent, and easy to read. We will continue to update in this manner over time.

Black Bolt

  • [Old] When revealed: Your opponent must discard the lowest-cost card in their hand.
  • [New] When revealed: Discard the lowest-cost card in your opponent’s hand.

Note to developers: There is an unresolved inconsistency regarding the capitalization of the word “Cost” in this article.We are continuing to look into the situation with other cards.

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black cat

  • [Old] If this card is in your hand at the end of your turn, discard it.
  • [New] If you have this card in your hand at the end of your turn, discard it.

bucky barnes

  • [Old] When it is destroyed, a Winter Soldier is created in its place.
  • [New] When it’s destroyed, replace it with the Winter Soldier.

brain

  • [Old] Ongoing: Your highest power card gains +2 power.
  • [New] In progress: Your highest energy card gains energy +2.

Note to developers: This is standard language for passive power increases.

Doctor Strange

  • [Old] When Revealed: Move the card with the highest energy to this position.
  • [New] When Revealed: Move your highest power card to this position.

Craven

  • [Old] When a card moves here, the card’s power is +2.
  • [New] When a card is moved here, the card’s power gains +2.

Note to developers: This is standard language for triggering power increases.

Bug fixes

  • Fixed an issue resulting in long match queue times for the final rounds of Conquest.
  • Fixed some Conquest UI/UX issues and performance.
  • Fixed an issue that allowed multiple purchases of Weekly Focus Cards.
  • Fixed an issue with purchasing Mystery Series 3 cards if you collected all Series 3 cards.
  • Fixed an issue where some cards would target specific cards in the hand/deck instead of being random.
  • Fixed an issue that could cause a crash when Kang interacted with the Atlantis location.
  • A very unexpected third hand has been removed from one variant of Spider-Man.
  • Fixed an issue that prevented new users from receiving 3 bonus levels when reaching level 10 for the first time.
  • Fixed an issue where the Living Tribunal mishandled the maximum power cap and showed locations with negative power causing players to fail.
  • Fixed an issue that caused Living Tribunal to take effect before the card was revealed.
  • Fixed an issue that caused Black Bolt to always discard the leftmost card when multiple cards with the same cost were targeted.
  • When the opponent’s Maria Hill draws a card, it now correctly gets the card back.
  • Updated Nebula’s VFX so that it triggers before the card is revealed instead of after.
  • Fixed Lockjaw overlapping with ongoing cards.

Marvel Snapshot

Marvel Snap is an engaging digital collectible card game developed by Second Dining and published by Nuverse. It is available for Android, iOS, macOS, and Windows platforms, allowing players to enjoy the game on a variety of devices. The heart of Marvel Snap lies in its vast collection of characters from the vast Marvel Universe.

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Players have the opportunity to collect and utilize cards featuring their favorite Marvel heroes and villains, develop unique strategies and engage in thrilling card battles. After a period of beta testing, Marvel Snap was officially released on October 18, 2022, marking its full entry into the gaming scene. Since then, it has been captivating fans of Marvel and card games, offering an immersive experience filled with iconic characters and strategic gameplay.

Marvel Snapshot Gameplay

In Marvel Snap, players are equipped with a deck of 12 cards, each of which features a Marvel character as well as a cost, power level, and potential special ability. Gameplay revolves around strategic decisions within a turn-based structure. At the beginning of each round, players select one or more cards simultaneously and place them face down into one of three randomly assigned locations. Each location has its own unique effects, adding an element of unpredictability to the game.

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Once all cards have been placed, they are revealed, triggering any special abilities they possess. The outcome of each location depends on the total power of the cards placed there. The player with the most power in a specific position becomes the winner of that position. To achieve victory in the game, the player’s goal is to win two of the three locations. There are typically six rounds throughout the game, with each round gradually granting the player more “power”.

This increased power allows players to deploy more powerful cards, further enhancing the potential for strategic depth and exciting gameplay moments. Marvel Snap requires players to carefully evaluate their cards, make strategic placement decisions, and effectively utilize special abilities to ensure victory where they are needed. It’s a game that combines tactical choice, resource management, and luck to provide an engaging experience for Marvel fans and card game enthusiasts alike.

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Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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