Minecraft
Minecraft is a sandbox game from 2011 that was developed by Mojang Studios. The game’s creator was Markus “Notch” Persson, who used the Java programming language to make it. After several early private testing versions, the game was first released to the public in May 2009 and then fully launched in November 2011, with Notch handing over the development to Jens “Jeb” Bergensten.
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Minecraft is the most successful video game ever, with more than 238 million copies sold and almost 140 million monthly active players as of 2021. It has also been adapted to various platforms.
In Minecraft, players can explore a three-dimensional world made of blocks that is randomly generated and has no limits. They can find and mine natural resources, make tools and items, and construct buildings, earthworks, and machines.
They can also choose their game mode, which affects how they interact with the world and other players. The game modes are survival mode (where players need to collect resources, build in the world, and keep their health) and creative mode (where players have unlimited resources and can fly). The game also has a large community that creates and shares various types of content, such as mods, servers, skins, texture packs, and custom maps, which introduce new features and possibilities to the game.
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Minecraft Update 1.20.11 Patch Notes
VANILLA PARITY
Short Sneaking:
- Player’s hitbox height reduces while sneaking.
- Sneaking is automatically initiated in narrow gaps.
- Player camera height is adjusted while sneaking.
- Sneaking requires enough space to stand to exit.
- Transition from swimming to sneaking in certain scenarios.
- Sneaking disabled while riding.
- Fixed suffocation issues and interaction bugs related to sneaking.
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Other Changes:
- Centered dropped items from storage entities.
- Removed shovel from Boat recipe.
- Modified Barrel recipe to use Planks instead of Sticks.
- Removed Cobweb to String recipe.
- Fixed bug with Zombie Villagers not dropping items after curing.
Experimental Features – Crawling:
- Introduced crawling behind Short Sneaking and Crawling Experimental toggle.
- Added new player crawling animation.
- Crawling initiated in 1-block gaps, similar to sneaking.
- Same speed as sneaking.
- Automatic transition to standing or sneaking when leaving the gap.
- Transition to swimming when entering water while crawling.
- Updated player’s model and projectile/particle spawning during sneaking, swimming, or gliding.
- Fixed issues with crawling inside Cauldrons or Composters and incorrect bounding box.
Recipe Unlocking:
- Introduced recipe unlocking as an experiment in Bedrock.
- Collect materials to unlock relevant recipes.
- Notification when discovering new crafting materials.
- Picking up an item teaches the player how to craft it.
- Feedback requested on the feature.
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FIXES AND CHANGES
General:
- Fixed communication error message when leaving a Local Network game on Nintendo Switch
- Reduced “Unable to connect” errors due to “Expired Auth from Discovery”
Gameplay:
- Camera position used for audio system and ambient sounds
- Audio panning flipped in “third person front” camera perspective
Mobs:
- Farmer Villagers interact with Torchflower Seeds and Pitcher Pods
- Fixed repeated sound when Camel is dashing
- Jump Boost effect now affects Magma Cubes
- Fixed Boats on Ice disappearing with Client-Side Chunk-Generation
- Normal despawn rate for mobs during the night
- Camels play walking animation when taking damage while standing still
- Sniffer can no longer dig up seeds in the air
- Mobs no longer freeze without Powder Snow near west and north side
Blocks:
- Polished Basalt and Chiseled Deepslate cannot be replaced by Sculk during world generation
- Polished Deepslate can be replaced by Sculk during world generation
- Decorated Pots with Sherd now display hover tooltip
- Players without permission cannot interact with Chiseled Bookshelves
- Correct sound effect played when removing enchanted Book from Chiseled Bookshelf
- Symmetrical slot interactions for Chiseled Bookshelf
- Cauldron water texture corrected
- Note Block on Soul Soil produces Harp sound instead of Snare sound
- Shovel cannot mine Packed Mud as fast as Pickaxe
- Placing blocks on Top Snow and Tall Grass no longer stack continuously
- Suspicious Gravel and Sand blocks display correctly on Maps
- Mushrooms can spawn on fallen tree trunks
- Conduit has correct lighting when placed on the ground
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Items:
- Fixed black pixels on maps with Client-Side Chunk Generation
- Shield no longer clips inside Armor Stand model in riposte pose
Sculk Vibrations:
- Various actions now emit vibrations
Realms:
- Contrast ratio and error message improvements
Accessibility:
- Improved Xbox on-screen keyboard experience
- Toggle for extra-large GUI scaling
- Text-to-speech reads item names in hotbar
User Interface:
- Support for Brazilian Portuguese as system language on Nintendo Switch
- Proper scaling of jump bars and dash bar
- Changed Pause Menu disconnection text
- Fixed locked inventory after auto placing
- Last played date modified for imported worlds
- Reordered gamepad tooltips for UI screens
Mouse Input:
- Default chat duration and improved handling of mouse clicks
- Fixed unresponsive input when using mouse with controller
- Text-to-speech reads “Slash button” in chat screen
Graphical:
- Fixed issues with highlighted blocks and mob shadows through Pumpkin head overlay
- Rendering of snow and rain based on camera position
- Shields no longer flicker when held in both hands on RTX
- Fixed sleep and camera fade effect timing
- Underwater and fog effects based on camera position
- Fancy Leaves setting applied immediately without x-ray effect
- Fixed player capes not flapping properly
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Gameplay
Minecraft is an immersive 3D sandbox game that grants players immense freedom to shape their gameplay experience. Unlike traditional games, Minecraft lacks a specific goal to achieve, but it incorporates an achievement system known as “advancements” in the Java Edition and Bedrock Edition, “trophies” on PlayStation versions, and simply “achievements” on Xbox versions. The game primarily offers a first-person perspective by default, although players can seamlessly switch to a third-person view.
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The game world of Minecraft is constructed with various 3D objects, predominantly cubes and fluids referred to as “blocks.” These blocks represent an array of materials, including dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around collecting and placing these blocks. These blocks are organized within a 3D grid system, allowing players to freely navigate and explore the vast world.
By mining blocks, players can amass resources and utilize them to construct an assortment of structures and creations. However, it’s worth noting that many reviewers have criticized the game’s physics system for its lack of realism.
Additionally, Minecraft introduces a unique material called redstone, which functions as a basic component for mechanical devices, electrical circuits, and logic gates. This feature enables players to craft intricate and complex systems within the game.
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In the default setting, players assume the role of a character named Steve, who is depicted standing on the edge of a cliff overlooking a village nestled in a forest. In the distance, a small mountain range can be seen. The picturesque scene is accentuated by the setting sun on the right, casting pink and blue hues across the sky.
One of Minecraft’s defining characteristics is its procedurally generated terrain, which ensures a virtually endless and dynamically created game world. As players explore the world, the terrain is generated based on a map seed obtained from the system clock during world creation or manually specified by the player. While there are limits to vertical movement, Minecraft allows for the generation of an infinite game world on the horizontal plane.
However, technical constraints arise when players venture to extremely distant locations, leading to the implementation of a barrier that prevents access beyond 30 million blocks from the center. This limitation is imposed by dividing the world data into smaller 16 by 16 sections called “chunks,” which are created or loaded only when players are in proximity.
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The Minecraft world comprises diverse biomes ranging from arid deserts and lush jungles to snowy landscapes. The terrain encompasses sprawling plains, towering mountains, dense forests, intricate cave systems, and various bodies of water or lava. To simulate the passage of time, the game incorporates a day and night cycle, with each complete cycle lasting 20 real-time minutes.
In terms of gameplay modes, players must select one of five options when starting a new world. Additionally, they can choose from four difficulty levels, ranging from “Peaceful” to “Hard.” Increasing the difficulty enhances the challenge by intensifying the damage inflicted by hostile mobs (non-player characters) and introducing unique effects associated with each difficulty level.
For instance, the Peaceful difficulty prevents hostile mobs from spawning, while the Hard difficulty introduces the risk of death by hunger if the player’s hunger bar becomes empty. Although the difficulty setting can be modified during gameplay, the game mode remains fixed and can only be altered through cheat commands.
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Development
Before creating Minecraft, Markus “Notch” Persson worked as a game developer at King until March 2009, primarily focusing on browser games. During this time, he gained proficiency in various programming languages. In his spare time, Persson would develop his own game prototypes, drawing inspiration from existing games and actively engaging with the independent developer community on the TIGSource forums.
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One of his personal projects, called “RubyDung,” was a base-building game inspired by Dwarf Fortress, but with an isometric three-dimensional perspective similar to RollerCoaster Tycoon.[98] He had previously created a 3D texture mapper for another zombie game prototype in an attempt to emulate the visual style of Grand Theft Auto: Chinatown Wars.[99] While working on “RubyDung,” Persson experimented with a first-person view reminiscent of Dungeon Keeper but ultimately decided against including it due to perceived pixelation issues. In March 2009, Persson left King and joined jAlbum, but he continued to work on his prototypes in his spare time.
In April 2009, Persson came across a block-based mining game called Infiniminer, which served as a significant inspiration for the development of “RubyDung.” Infiniminer heavily influenced the visual style of Minecraft, reintroducing the first-person mode, the distinctive blocky graphics, and the fundamental mechanics of block-building. However, Persson aimed to incorporate RPG elements into Minecraft, distinguishing it from Infiniminer.
The original version of Minecraft, now known as the Java Edition, began development in May 2009. Persson shared a test video of an early Minecraft version on YouTube.He managed to create the basic framework of the game over a weekend, and a private testing version was released on TigIRC on May 16, 2009. On May 17, 2009, Minecraft was publicly released as a developmental version on the TIGSource forums.
Persson actively listened to feedback from the community and made updates to the game based on their input. This initial release eventually became known as the Classic version of Minecraft. Subsequent development phases, including Survival Test, Indev, and Infdev, were released throughout 2009 and 2010.
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