League of Legends
League of Legends (LoL), often referred to simply as League, is a multiplayer online battle arena video game created and published in 2009 by Riot Games. Inspired by a custom map in Warcraft III called Defense of the Ancients (DotA), the founders of Riot Games aimed to develop an independent game of the same type. LoL launches as a free-to-play game, with character customization options supported through in-game purchases. It is available for Microsoft Windows and macOS platforms.
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In the game, two teams each consist of five players, engaging in intense player-versus-player battles. Two teams compete for control of the map, with each defending their territory. Each player controls a “Champion,” a unique character with unique abilities and play style.
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Champions grow in power throughout the game by earning experience points, acquiring gold, and purchasing items to defeat their opponents. The main game mode, Summoner’s Rift, requires teams to work to reach and destroy the enemy’s Nexus, a vital structure located within their base.
Multi-Team Arena Tier List
S Class Champion:
- Yasuo – High mobility and damage output make Yasuo a formidable force in the arena, excelling in both 1v1 and teamfights.
- Zed – Zed dominates the arena with his burst damage and ability to quickly eliminate key targets.
- Kai’Sa – Kai’Sa’s versatility and strong scaling allow her to adapt to different team compositions and fights.
Class A Champion:
- Lux – A powerful mage with powerful crowd control and burst damage, Lux can turn the tide of combat in the arena.
- Lee Sin – Lee Sin’s mobility and crowd control skills make him a valuable asset in multi-team skirmishes.
- Thresh – As a support hero, Thresh’s utility and crowd control abilities provide great team synergy.
Class B champion:
- Ashe – Her range and crowd control make Ashe a reliable choice for arena teamfights.
- Malphite – With his devastating ultimate ability, Malphite can initiate teamfights and disrupt enemy formations.
- Morgana – Morgana’s crowd control and ability to protect allies make her a solid choice for multi-team fights.
Class C Champion:
- Master Yi – While Master Yi can deal significant damage, he lacks crowd control and is susceptible to crowd control effects.
- Annie – Her burst damage is powerful, but she lacks mobility and can get bogged down in fast-paced multi-team scenarios.
- Garen – Garen lacks crowd control and relies on getting close to enemies, which can be a disadvantage in crowded arenas.
Class D Champion:
- Shyvana – Shyvana’s lack of crowd control and limited ranged abilities can be a hindrance in multi-team scenarios.
- Tryndamere – Despite his damage output, Tryndamere’s lack of crowd control and vulnerability can make him a liability.
- Urgot – Compared to other heroes, Urgot’s slow mobility and lack of crowd control make him less impactful in multi-team fights.
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League of Legends gameplay
League of Legends (LoL) is a popular multiplayer online battle arena (MOBA) game in which players control unique characters called “champs” from an isometric perspective. As of 2023, there are over 160 heroes to choose from, each with their own set of abilities and playstyle. Throughout the game, the champion gains experience points (XP) by killing enemies to level up.
In addition, players can acquire items to enhance the strength of their heroes, which can be purchased through gold earned passively over time or obtained actively by defeating the opposing team’s minions, heroes, or defensive structures. However, it is important to note that levels and items do not transfer from one game to another.
The main game mode, called Summoner’s Rift, is League of Legends’ flagship mode and is extremely popular at the professional level. In this mode, two teams of five players compete to destroy the enemy team’s Nexus, an important structure guarded by enemy champions and defensive turrets. The game is played on a square map, with team bases in the upper and lower right corners.
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There are 3 paths to each base on the map, and each team’s hub is located within their respective base. Non-player characters called minions spawn from each hub and advance toward the enemy base along three lanes protected by turrets.
The goal is to destroy the enemy team’s inhibitors, thereby empowering allied minions in that lane and allowing the attacking team to damage the enemy hub and its guarding turrets. The areas between lanes form “jungles,” populated by monsters that periodically respawn and provide gold and experience when killed. More powerful monsters, like Rift Heralds and Dragons, grant special abilities to the team that defeats them.
Match durations in Summoner’s Rift vary, ranging from 15 minutes to over an hour. Players often follow a certain lane assignment convention, such as one player in the top lane, one player in the middle, one player in the jungle, and two players in the bottom lane.
League of Legends also offers two other permanent game modes. ARAM (All Random, All Mid) is similar to Summoner’s Rift, but takes place on a single lane map called Howling Abyss. In ARAM, players are randomly assigned heroes, and due to the compact map, players must be careful to avoid enemy abilities.
Teamfight Tactics (TFT) is an automatic battle mode where players can form teams and engage in automatic battles with opponents. TFT is available for iOS and Android and runs cross-platform with Windows and macOS clients.
In addition to permanent modes, League of Legends also periodically introduces temporary game modes during special events. Some past examples include Ultra Rapid Fire (URF), where champions have reduced cooldowns and no resource costs, and Nexus Blitz, which offers a series of mini-games on compressed maps.
While casual modes add variety and excitement to the game, Summoner’s Rift’s core gameplay remains the primary focus, attracting millions of players around the world and making League of Legends a prominent and enduring fixture in the gaming community. exist.
League of Legends development
Riot Games founders Brandon Beck and Marc Merrill came up with the idea of creating a game that would serve as a spiritual successor to the popular Warcraft III mod Defense of the Ancients (DotA). DotA already had a loyal following, but Baker and Merrill saw an opportunity to develop a standalone game that could be supported over a longer period of time.
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They held a DotA tournament at the University of Southern California to recruit talent and met DotA enthusiast Jeff Jew, who later joined Riot Games as an intern.
Beck and Merrill also recruited people involved in DotA development, such as Steve Feak, one of the designers, and Steve Mescon, who runs the player support website. The early development of League of Legends (LoL) was highly iterative, similar to the design process of DotA. A LoL demo built on the Warcraft III game engine was shown at the 2007 Game Developers Conference.
However, attracting investors has been a challenge as the game’s free-to-play model is relatively untested outside of Asian markets and it lacks a single-player mode. In 2008, Riot Games reached an agreement with holding company Tencent to launch the game in China.
LoL was officially announced on October 7, 2008, and closed beta began in April 2009. Initially, there were 17 heroes during testing, but this number was doubled before the game’s official release on October 27, 2009. The full name of the game, League of Legends: Clash of Destinies, was shortened to League of Legends before launch.
After “League of Legends” is released, it will be updated regularly in the form of patches, and the development team continues to fine-tune the game to maintain balance and freshness. The list of champions has expanded significantly over time, with over 150 champions available as of 2021. Riot Games regularly revamps the visuals and gameplay of the oldest champion on the roster. Additionally, a Mac version of the game was launched in March 2013, although it was initially only available on Microsoft Windows.
League of Legends uses a free-to-play business model that generates revenue by selling purely cosmetic customization options called “skins” that change the appearance of champions. Players can acquire these skins using an in-game currency called Riot Points (RP).
The game also introduced a loot box system in 2016, offering purchasable virtual boxes containing randomized cosmetics. However, the practice has been criticized for being similar to gambling. Although the percentage of players paying for cosmetics is low compared to industry standards, the large player base allows League of Legends to be profitable.
League of Legends’ revenue has grown steadily over the years, with the game raking in more than $1.75 billion in 2020. The game’s popularity has also remained strong, with players logging a total of 3 billion hours of gameplay per month in 2016. Riot Games continues to support and grow League of Legends, making it one of the most successful and enduring multiplayer online battle arena games in the gaming industry.
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Category: Gaming