Overwatch 2 July 11 Update Patch Notes: Latest Updates and Improvements

Overwatch 2 July 11 Update Patch Introduction

Overwatch 2 received an exciting new update on July 11, 2023, bringing a wave of fresh content and enhancements to the highly acclaimed multiplayer game. One of the highlights of this update was the introduction of the Summer Games game mode, a beloved seasonal event that brought with it a host of new cosmetic rewards for players to collect and enjoy. Additionally, players were thrilled to discover a brand-new Doomfist game mode, offering a thrilling and unique gameplay experience centered around this powerful hero.

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Furthermore, the update delivered some much-anticipated changes to the abilities of Mercy and Moira, two beloved support heroes in the Overwatch roster. These adjustments aimed to refine and balance their playstyles, ensuring a more enjoyable and dynamic experience for players who rely on their healing and utility capabilities. Alongside these hero-specific changes, Blizzard Entertainment also implemented various adjustments to other characters and game features, showcasing their commitment to continually improve and expand the Overwatch 2 experience.

Overwatch 2 July 11 update Patch Notes

SUMMER GAMES 2023

It’s time for some fun in the sun with the Summer Games seasonal event! Log in and play Lúcioball, Lúcioball Remix, and the all-new Winston’s Beach Volleyball, plus score big with new cosmetic rewards, including a new Epic skin for Doomfist!

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GENERAL UPDATES

On Fire Adjustments

  • Fixed a bug that caused players to gain On Fire at the start of a new round in Competitive Play when playing any game mode or in Quick Play when playing Control.
  • On Fire and Blazing are more difficult to attain early in a round.
  • On Fire’s cooldown reduced to 3 seconds. This should prevent most of the cases where a hero gained On Fire with a delay after a positive contribution.
  • On Fire score decays slightly more quickly when a hero is not On Fire.
  • Maintaining On Fire for long periods of time is more difficult.

New Event Hub

A new centralized location for Event information is now available from the main menu, where all Event Challenges, Rewards, and Modes are listed here.

COMPETITIVE UPDATES

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5. Other important rules for the mode are:

  • Players can group up regardless of how far apart they are in rank.
  • Grandmaster players can play, even with up to four other Grandmaster players.
  • Team Queue is limited to 1 Tank, 2 Damage, and 2 Support.
  • Players do not queue for specific roles, instead choosing their roles within each match.
  • Platform pool restrictions remain, meaning players on console must still only group up with other players on console, not those on PC.

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HERO UPDATES

TANK

ORISA

Developer Comments: We are increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.

Fortify

  • Damage reduction increased from 40 to 50%.

RAMATTRA

Developer Comments: Sometimes, the Ravenous Vortex projectile hits an enemy and bounces off unpredictably, delaying its activation. This quality-of-life change improves the ability’s consistency and makes it easier to use against groups of enemies without fear of accidental collisions.

Ravenous Vortex

  • The projectile now passes through enemy heroes but is still blocked by barriers.

REINHARDT

Developer Comments: We are increasing Reinhardt’s barrier uptime to help him better protect his allies. We’ll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.

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Barrier Field

  • Maximum health increased from 1200 to 1400.

WRECKING BALL

Developer Comments: Wrecking Ball rarely reloads his Quad Cannons manually due to the automatic reload that triggers while transformed into a Ball. This change makes reloading without changing forms a more viable option.

Quad Cannons

  • Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.

DAMAGE

SOJOURN

Developer Comments: We are decreasing the overall spread on the Railgun primary fire to help Sojourn build energy more consistently. The increased shots before reaching maximum spread will give players more direct control over aiming the projectiles when firing in short bursts.

Railgun

  • Number of shots to reach maximum spread increased from 8 to 12.
  • Spread reduced by 12%.

SOLDIER: 76

Developer Comments: One of Soldier: 76’s strengths is his reliable damage output, but it hasn’t quite been effective enough after his last round of changes. We’d like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past. So instead, we’re adjusting both primary and secondary fire damage slightly. He will also be able to stay in the fight longer and support his team more effectively with extra healing from the Biotic Field.

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Heavy Pulse Rifle

  • Damage increased from 18 to 19.

Helix Rockets

  • Explosion damage increased from 80 to 90.

Biotic Field

  • Healing per second increased from 35 to 40.

SYMMETRA

Developer Comments: Symmetra is exceptionally map dependent, to the point where she is oppressive in certain situations yet ineffectual in others. The following changes increase her weapon effectiveness while lessening some of the frustrations caused by her turrets. The Photon Projector primary fire is now an even more pointed counter against certain heroes due to its conditional shield health regeneration, and the secondary fire now takes one less fully charged projectile to eliminate most heroes. Symmetra’s turrets are especially powerful when focusing on the same target due to their combined total damage output coupled with their slowing effect. We are lowering their raw damage and angling them towards utility to make spreading them out a more viable option.

Photon Projector

  • Secondary Fire maximum impact damage increased from 45 to 50.
  • Secondary Fire maximum explosion damage increased from 45 to 50.
  • Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.

Sentry Turret

  • Damage per second reduced from 40 to 25.
  • Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.

TORBJÖRN

Developer Comment: Torbjörn’s Turret has a bit too much impact for little investment, so we are shifting some of its power to the rest of his kit to reward more accurate gunplay. Overload now partially reloads ammo, which guarantees that there is no downtime between activating the ability and shooting projectiles.

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Rivet Gun

  • Secondary Fire spread reduced from 5 to 4.5 degrees.

Deploy Turret

  • Damage reduced from 14 to 11.
  • Cooldown increased from 10 to 12 seconds.

Overload

  • Now reloads 6 ammo on use.

SUPPORT

KIRIKO

Developer Comments: Originally, we increased the Ofuda recovery time to promote more Kunai usage between healing bursts. Despite that benefit, we are partially reverting that change so the primary fire feels more responsive in situations where Kiriko is pressured to focus entirely on healing.

Healing Ofuda

  • Recovery reduced from 1 to 0.9 seconds.

ZENYATTA

Developer Comments: The combination of these changes will make it riskier for Zenyatta to apply Discord and increase counterplay for the affected target.

Orb of Discord

  • Maximum range reduced from 40 to 30 meters.
  • Time to wear off the target when not in line-of-sight reduced from 2 to 1.5 seconds.

BUG FIXES

General

Ping System

  • Fixed pinging opponent’s owned objects through walls as Sombra. This includes objects like Torbjörn’s Turret, Soldier 76’s Biotic Field, and Sombra’s Translocator, etc.
  • Fixed cases where Junker Queen’s knife would remain pingable if she died while the knife was not in her hand.
  • Fixed Lifeweaver Petal Platform pings using ping stems when the platform is mid-air.
  • Fixed cases where ping stems would be used incorrectly on midair Last Seen pings or not used on grounded Last Seen pings.
  • Fixed training bots blocking the ability to share your ultimate status.
  • Fixed D.Va incorrectly giving her ultimate status for Call Mech instead of Self-Destruct when she was inside her mech and targeting an ally by pressing the Ultimate Status button.

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Other Bug Fixes

  • Fixed an issue that caused some players to see the Unranked map loading screen instead of the Competitive Play team lineup and map loading screen.
  • Fixed a bug that prevented players from selecting the ‘No Title’ option.
  • Fixed an issue with the Questwatch background being incorrectly placed if you entered a match during a conversation.
  • Fixed a bug with the Role Mastery Challenge not appearing during the end-of-round flow in some cases.
  • Fixed an issue where Hero Icons were missing from Highlights when viewed on a 21:9 ratio.
  • Fixed an issue that resulted in the Career Profiles of friends sometimes appearing blank or missing items.
  • Fixed Mystery Hero Game reports lacking information.
  • Fixed a bug in the Options menu where values such as ‘100.0%’ were cut off for some languages.
  • Resolved several localization issues.
  • Fixed several crashes.

MAPS

Blizzard World

  • Fixed lighting in multiple locations around the map.

Circuit Royale

  • Fixed lighting in multiple locations around the map.

Watchpoint Gibraltar

  • Fixed gaps in the map that could affect gameplay elements.

Illios

  • Fixed lighting in multiple locations around the map.

Numbani

  • Fixed areas on the map that allowed some heroes to escape the playable area.

Oasis

  • Fixed gaps in the map that could affect gameplay elements.

HEROES

Ashe

  • Fixed an issue with the aim-down sight animation not matching the firing of the gun when used after a melee.

Baptiste

  • Fixed a bug with Immortality Field not protecting Mei for a small window of time after she leaves Cryo-Freeze.

Cassidy

  • Fix a bug where Cassidy’s Magnetic Grenade did not disable the following: Baptiste’s Exo Boost and Flight for both Sigma’s Gravitic Flux and Mercy’s Valkyrie.

Echo

  • Fixed a condition where Echo would fail to play any voice lines after Duplicating a hero.

Junkrat

  • Fixed an interaction with Lifeweaver’s Petal platform that assisted Junkrat in leaving the playable space.

Kiriko

  • Fixed the melee animation not playing if used right after Protection Suzu.

Lifeweaver

  • Fixed a bug with Lifeweaver’s Hero Icon challenges not correctly progressing.
  • Fixed an issue with Petal Platform that prevented the jump boost from being applied when jumping from some areas of the platform.
  • Fixed a bug that gave Lifeweaver high damage mitigation numbers for environmental kills.
  • Fixed a condition that allowed Life Gripped teammates to die to the boundary of a pitfall.

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Orisa

  • Fixed an issue with overheating effects not playing correctly on some skins.

Ramattra

  • Fixed a bug where stunning Ramattra and interrupting Ravenous Vortex allowed the ability to be cast again immediately.

Reaper

  • Fixed an interaction with Petal Platform that allowed players to escape the playable space.

Reinhardt

  • Fixed an issue with Reinhardt’s beard appearing distorted for select skins in Hero Select.
  • Fixed an interaction with the Hold to Charge option breaking animations when used on a controller.

Soldier: 76

  • Fixed a bug with the animation of the Heavy Pulse Rifle that could occur when Tactical Visor was used while under the effect of Kitsune Rush.

Sombra

  • Fixed the lighting on several skins being too bright.
  • Fixed a bug with Primary Fire not having priority over a pending Hack if the Toggle Hack option is enabled.

Symmetra

  • Fixed an interaction with Petal Platform and Teleporter, allowing players to escape the playable space.

Tracer

  • Fixed an interaction with Lifeweaver’s Petal Platform that allowed Tracer to contest the objective from outside the playable space on some maps.
  • Fixed a bug that caused the Hero Select sound effects of the Mythic Tracer skin to keep playing after switching heroes.

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Overwatch 2 July 11 Update

Overwatch 2 received an update on July 11, 2023, which brought exciting changes to the game. The primary focus of this update was the Summer Games game mode, a seasonal event that has been a fan favorite since its introduction. Players were thrilled to discover an array of new cosmetic rewards, including vibrant skins, sprays, and victory poses, all inspired by the summer theme. These additions allowed players to customize their favorite heroes and showcase their style in the Overwatch universe.

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One of the most exciting features introduced in the update was the new Doomfist game mode. This mode offered an immersive experience centered around the formidable Talon operative, Doomfist. Players could step into the shoes of this powerful hero and engage in thrilling battles, showcasing their skills in fast-paced and intense combat scenarios. This addition provided a fresh and unique gameplay experience that kept players engaged and excited.

In addition to the new game mode and cosmetic rewards, Blizzard Entertainment made significant changes to several heroes and game features. Soldier 76’s rifle damage and abilities received adjustments to enhance gameplay balance and improve overall combat experience. Furthermore, Mercy and Moira, two support heroes, received tweaks to their abilities, ensuring their effectiveness and providing a better healing and utility experience for players.

Overwatch 2

Overwatch 2 is a first-person shooter game that was released in 2022 by Blizzard Entertainment. Serving as a sequel and successor to the immensely popular 2016 hero shooter Overwatch, the game aimed to create a shared environment for player-versus-player (PvP) modes. Initially, there were plans to introduce persistent cooperative modes, which would have expanded the game’s offerings beyond PvP. However, in 2023, Blizzard made the decision to scrap these plans and refocus the game on its PvP elements, recognizing the strong appeal and competitive nature of Overwatch’s PvP gameplay.

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One of the significant changes implemented in Overwatch 2’s PvP modes was the reduction in team sizes from six to five players. This adjustment sought to enhance gameplay dynamics, encouraging more strategic decision-making and intensifying the teamwork required to achieve victory. By reducing the number of players on each team, Blizzard aimed to create a more balanced and engaging PvP experience for all players.

Overwatch 2 GamePlay

Overwatch 2 revolves around the concept of hero shooting, emphasizing player versus player (PvP) combat through a variety of modes and maps. In the game, there are two teams and each team selects from a varied group of 35 individual characters known as “heroes.” These heroes are divided into three types: damage-dealer, support, and tank. The damage class focuses on offense, support class specializes in healing and buffing, and tank class excels at creating space for their team. Each hero possesses a distinct set of skills, comprising active, passive, and ultimate abilities.

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In addition to offering both casual and ranked competitive matches, Overwatch 2 introduces a new PvP mode called “Push.” This mode resembles a tug of war, as teams compete to gain control of a robot that propels their payload towards the opponent’s side of the map. The Push mode has been incorporated into both Unranked and Competitive play. Moreover, it has become a regular part of the map rotation in the prestigious Overwatch League, supplanting the Assault mode.

TRENDING

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