POE 3.23 Patch Notes
Bug fixes
- Fixed some incorrect behavior of spell cascade intervals with curse skills, which was inadvertently fixed in 3.22.0 and then temporarily restored in 3.22.0b.
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Fixed a bug where skill projectiles backed by return projectiles would only deal less damage on hit when returning. They now also deal less disease damage when returning.
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Fixed an error where player minions would not be damaged by the roaming Atomic Storm during the World Awakener Sirus boss battle.
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Fixed bug where Volcanic Fissure could be supported by Ballista Totem. Ballista totem support can now only support bow or wand skills.
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Fixed a bug where the Mage’s Blood unique belt could cause flasks applied to you by other players via Soul Link to have unlimited effects.
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Fixed a bug where Arc wouldn’t link back to previously hit targets. It still fails to link to the target immediately after linking to the target.
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Fixed a bug where the Siphon Trap’s debuff beam would not apply to the nearest enemy.
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Fixed Corruption Cry support not mentioning that it cannot modify minion skills.
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Fixed a bug where rush order support did not support Raise Specter.
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Fixed a bug where triggered actions that sought out targets (such as abilities powered by cannon arrows) could select objects outside of your line of sight.
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Fixed a bug where spell cascade supported abilities could sometimes face the wrong direction, most notably when casting Reap close to the character’s position.
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Fixed a bug where the Chain Hook could pull you towards named enemies that were out of range.
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Fixed an issue where the skill tooltips of Blink Arrow and Mirror Arrow displayed incorrect health.
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Fixed a bug where the Radius per Fury stat on the Chain Hook would be displayed as every 0.5 Fury instead of every 5.
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Fixed a bug where Glacier Hammer did not state in its description that only non-unique enemies would be shattered if hit by Glacier Hammer while frozen and below one third of their health.
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Fixed a bug where the Vaal Volcano Rift claimed it had one fewer explosion than it actually did. The description of the gem has been updated.
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Fixed a bug where Reave was not showing its maximum number of stages in the gem description.
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Fixed an incorrect description of the Dodge and Energy Shield passive skill mastery, which would provide a higher maximum Energy Shield or Energy Shield recharge rate if the equipped ring or equipped amulet both had an evasion modifier. The current description specifies that the modifier must be Explicit.
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Fixed a bug where the Dark Torment Divination card would not reward a Lightless Shroud with 3 Abyssal slots.
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Fixed a bug where the stairs in the Forbidden Sanctuary were not displayed correctly.
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Fixed a bug where you could get stacked decks from Gilded Fossils in Heartless.
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Fixed a bug that could cause Izaro’s slash visual to not match his damage area.
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Fixed a visual error that could occur when Black Sekma Okuna exploded Shiyo’s corpse.
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Fixed another situation where Loyas could not be killed during the Blight encounter.
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Fixed a bug where the trade window would not properly take into account merged currency stacks when calculating whether you had enough space to accept a trade.
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Fixed a bug where points would not be awarded for the Thieves’ Harbor mission when dragging the first Rogue Token into the inventory.
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Fixed a bug where the harvest crafting option for changing a stack of Delirium Orbs to a different type would not work on Kalgoran or Exquisite Delirium Orbs, which only existed in Standard League.
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Fixed a rare bug where letters could be missing from the Advantage passive panel legend text.
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Fixed a bug where the cosmetics panel would sometimes not display your gems correctly if you had multiple of the same gem equipped.
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Fixed a bug where the UI for the Timekeeper map equipment microtransaction overlapped with the UI for detonating mines.
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Fixed a bug that could create inaccessible temples in the Graveyard map.
- Fixed a bug where the Purifier’s Swordstorm rare finishing effect could delay the death effect of some monsters.
path of exile
Path of Exile is a free-to-play action role-playing game produced by Grinding Gear Games that first launched on Windows in October 2013 after a public beta phase. The game is set in a grim fantasy world, following the exiles from the island nation of Oriath to the continent of Wraeclast, occupied by the ancient gods. Players take on the role of an exile, choosing from seven different character classes with varying skills and abilities.
Their mission is to cross Wraeclast and face off against ancient gods and powerful enemies on their way back to Oriath. Additionally, a sequel titled Path of Exile 2 is currently in development. Originally conceived as a major update to the original game in 2019, the studio later released it as a standalone game in 2023.
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Path of Exile gameplay
Path of Exile is an action role-playing game in which players control characters to explore vast areas, fight monsters, and complete NPC tasks to gain experience and equipment. Inspired by the Diablo series, especially Diablo II, the game offers procedurally generated areas that provide a unique experience with each playthrough. Players can choose from seven character classes, each associated with a specific attribute such as strength, agility, or intelligence.
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Randomly generated items with different properties and gem slots form an important part of the gameplay, requiring players to seek balanced equipment. Skill gems, when placed in gear slots, grant active skills that level up with the character. Modifications via support gems change the primary skill, increasing attack speed, damage, and more based on the linked slot.
The game features a massive passive skill tree shared by all classes, offering upgrade options to enhance attributes and abilities. In addition, each class has access to advantage classes, which provide specialized bonuses. The game’s economy relies on bartered “currency items” that serve various purposes, providing a unique system that differs from traditional in-game currency.
Path of Exile also offers a variety of league options, including Standard, Hardcore, and Solo Create modes, as well as ad-hoc Challenge Leagues, each with their own rules, item accessibility, and duration for players to Diverse and exciting gaming experience.
Path of Exile plot
In Path of Exile, players find themselves exiled to the cursed continent of Wraeclast, a once prosperous land that is now a penal colony. The game follows the exile’s journey to survive in the harsh wilderness and face the dark secrets lurking in the ruins of ancient empires and Vaal civilizations.
Initially exiled by the High Templar Dominus for various crimes, the Exile later encountered and defeated Dominus and his assistant Patty, revealing their involvement in disturbing experiments. They learn of a device created by Malachai to awaken a powerful entity called “The Beast.” The Exile overcame the challenge and eventually ventured into the Beast, defeating Malachai.
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Returning to Oriath, they encountered corruption within the Templar Order under the leadership of High Templar Avarius, and overthrew it in the face of the “Innocent” God. However, the Exiles inadvertently awakened the Old Gods, causing Oriath to fall into chaos.
Under Xin’s guidance, they returned to Wraeclast to extract the essence of the beast to fight against Tawa, the magical creature of destruction. After defeating the awakened gods and reuniting with Sinners, Sin and Sinner helped the Exiles defeat Kitava and restore balance to Oriath.
Path of Exile Overview
Developer |
grindstone game |
Publisher |
Global: Grinding Game
China: Tencent Taiwan: Garena South Korea: Kakao Games |
designer |
Chris Wilson |
programmer |
Jonathan Rogers |
artist |
Eric Olofson |
writer |
Nick Jones |
Edwin McRae |
|
Brian Weisman |
|
composer |
Agio Hutchins Kamil Ohman-Yanovsky Michael James Collier |
platform |
Microsoft Windows, Xbox One, PlayStation 4, macOS |
release |
Microsoft Windows: October 23, 2013 Xbox One: August 24, 2017 PlayStation 4: March 26, 2019 macOS: September 18, 2020 |
school |
Action RPG |
model |
Single player, multiplayer |
Path of Exile review
Path of Exile received generally positive reviews from players and critics. The game has been praised for its deep gameplay mechanics, complex character customization through extensive skill trees, and vast amounts of available content, and is known for its free-to-play mode, where you don’t have to pay to win. Its dark fantasy setting, engaging storyline, and constant updates that introduce new challenges and items keep players immersed.
However, some reviewers pointed out that the learning curve for beginners is steep due to complex mechanics and a less than intuitive user interface. Nonetheless, the game’s commitment to providing a rewarding experience, especially for action RPG fans looking for depth and challenge, makes it one of the best in the genre.
Path of Exile trailer
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Category: Gaming