Final Fantasy 7 Rebirth
Final Fantasy VII Rebirth continues the story after Final Fantasy VII Remake, with Cloud Strife and AVALANCHE fighting against the Shinra corporation’s exploitation of the Planet’s life energy. The game delves into a conflict with Sephiroth, who returns after being presumed dead, expanding on character development and narrative elements.
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Players control Cloud Strife and his party in real-time exploration and combat, with a more open overworld than Remake’s Midgar. Objective markers guide players through main story quests and sidequests, with Chocobos available for faster travel using specialized Chocobo Lure Materia. Rebirth combines action-focused melee combat and the Active-Time Battle system, allowing players to freely switch between party members during gameplay.
You are watching: Queen Blood Cards in Final Fantasy 7 Rebirth, A Complete Guide
In combat, characters utilize physical attacks, magic, and items for offensive, defensive, and healing purposes. The “Synergized” mechanic from Final Fantasy VII Remake Intergrade returns, enabling party members to coordinate attacks at the expense of slower ATB bar filling. With its immersive gameplay and expanded narrative, Final Fantasy VII Rebirth offers players a fresh experience while staying true to the beloved original game.
Queen Blood Cards in Final Fantasy 7 Rebirth
There are 145 Queen’s Blood cards in total. We’ve organized them by region instead of listing them numerically to help you find them easily. The regions are arranged in the order you’ll encounter them during your journey. Try to collect as many cards as possible before moving on to the next major location on the map.
Legendary cards are the best Queen’s Blood cards, and you usually need to complete special matches or side quests to obtain them. We haven’t unlocked all of them yet, as we’re still working on rank-ups and side challenges. We’ll update the tables below as we continue to grow our in-game card list.
Grasslands Cards:
Number |
Name |
Stats |
Effect |
How to Get |
#12 |
Cactuar |
Cost: 1, Power: 1 |
Raise the power of allied cards on affected tiles by 3 while this card is in play. |
Defeat Nene in Kalm |
#13 |
Crystalline Crab |
Cost: 1, Power: 1 |
Raise the power of allied cards on affected tiles by 2 while this card is in play. |
Defeat Ned in Kalm |
#17 |
Screamer |
Cost: 3, Power: 1 |
None |
Defeat Zahira in Kalm |
#107 |
Chocobo & Moogle |
Cost: 1, Power: 1 |
Raise power by 1 for each other enhanced allied card. |
Complete the A Rare Card Lost side quest in Kalm |
Thorin’s Card Shop:
Number |
Name |
Stats |
Effect |
How to Get |
#98 |
Titan |
Cost: 2, Power: 5 |
When played, raise position ranks by 2. |
Purchase for 500 gil |
#99 |
Kujata |
Cost: 3, Power: 6 |
When first enhanced, lower the power of enemy cards on affected tiles by 5. |
Reach Gongaga, then purchase for 500 gil |
#100 |
Odin |
Cost: 2, Power: 3 |
Raise power by 2 for each enhanced enemy card. |
Reach Nibel, then purchase for 500 gil |
#101 |
Phoenix |
Cost: 3, Power: 4 |
When destroyed, raise the power of allied cards on affected tiles by 5. |
Reach Junon, then purchase for 500 gil |
Junon Region Cards:
Number |
Name |
Stats |
Effect |
How to Get |
#21 |
Ogre |
Cost: 2, Power: 5 |
None |
Defeat the Moore twins in Under Junon |
#24 |
Zemzelett |
Cost: 2, Power: 1 |
Raise the power of allied cards by 3 while this card is in play. |
Defeat Zogan in Under Junon |
#27 |
Mindflayer |
Cost: 2, Power: 1 |
Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play. |
Defeat Michaela in Crow’s Nest |
#30 |
Flametrooper |
Cost: 1, Power: 3 |
When destroyed, lower the power of allied and enemy cards on affected tiles by 3. |
Defeat Neil in Crow’s Nest |
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These cards are part of a larger collection found throughout the game, offering various effects and abilities to enhance your gameplay experience.
Corel Region Cards:
Number |
Name |
Stats |
Effect |
How to Get |
#23 |
Fleetwing |
Cost: 1, Power: 3 |
None |
Complete the Card Carnival Three-Card Stud challenge in Costa del Sol |
#31 |
Spearhawk |
Cost: 1, Power: 1 |
Raise the power of allied cards on affected tiles by 2 while this card is in play. |
Complete the Card Carnival Spears and Needles challenge in Costa del Sol |
#32 |
Sea Devil |
Cost: 3, Power: 1 |
When allied cards are played from hand, raise this card’s power by 1. |
Complete the Card Carnival Sea Devil by Night challenge in Costa del Sol |
#35 |
Tonberry King |
Cost: 2, Power: 1 |
When allied cards are destroyed, raise this card’s power by 2. |
Complete the Card Carnival Kingly Clash challenge in Costa del Sol |
#38 |
Bagnadrana |
Cost: 3, Power: 2 |
When enemy cards are played from hand, raise this card’s power by 1. |
Defeat Navalan in North Corel after reaching Blood Knight rank |
#39 |
Cockatrice |
Cost: 2, Power: 3 |
When played, destroy allied and enemy cards on affected tiles. |
Defeat Rolf in North Corel |
#41 |
Bomb |
Cost: 2, Power: 2 |
When destroyed, lower the power of allied and enemy cards on affected tiles by 4. |
Defeat Biff in North Corel |
#74 |
Rictus |
Cost: 1, Power: 2 |
Raise power by 1 for each other enfeebled allied and enemy card. |
Defeat Dokaccha in Costa del Sol in Chapter 12 |
#77 |
Diabolic Variant |
Cost: 0, Power: 2 |
Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power. |
Defeat Riana in Costa del Sol in Chapter 12 |
#79 |
2-C SOLDIER Operator |
Cost: 2, Power: 3 |
Raise the power of allied cards on affected tiles by 3 while this card is in play. |
Defeat Maahir in Costa del Sol in Chapter 12 |
#109 |
Posh Chocobo |
Cost: 1, Power: 2 |
When you win the lane, receive a score bonus of 3. |
Complete the Card Carnival Go for Choco-Broke challenge in Costa del Sol |
#110 |
Moogle Trio |
Cost: 2, Power: 1 |
When played, add both Moogle Mage and Moogle Bard to your hand. |
Complete the Card Carnival Mischief-Making Moogles challenge in Costa del Sol |
Gold Saucer and Dustbowl:
Number |
Name |
Stats |
Effect |
How to Get |
#42 |
Thug |
Cost: 2, Power: 4 |
None |
Defeat Thug in the Dustbowl |
#43 |
Death Claw |
Cost: 1, Power: 2 |
When enemy cards are destroyed, raise this card’s power by 1. |
Defeat Mary in the Dustbowl |
#47 |
Joker |
Cost: 2, Power: 2 |
When allied and enemy cards are destroyed, raise this card’s power by 1. |
Defeat Pietro in the Dustbowl |
#56 |
Grangalan |
Cost: 3, Power: 3 |
When played, add Grangalan Junior to your hand. |
Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank |
#97 |
Ramuh |
Cost: 3, Power: 3 |
When played, lower the power of allied and enemy cards on affected tiles by 3. |
Defeat Lidrehl in the Haunted Hotel after reaching Blood Marquis rank |
#112 |
Materia Guardian |
Cost: 3, Power: 5 |
When first enfeebled, lower the power of enemy cards on affected tiles by 6. |
Complete the Infrit’s 32-Bit Flames challenge in Wonderment Square |
#114 |
Mythril Golem |
Cost: 3, Power: 8 |
None |
Complete the Luxury Real Estate challenge in Wonderment Square |
#116 |
Gastropod |
Cost: 3, Power: 5 |
When first enhanced, lower the power of allied and enemy cards on affected tiles by 4. |
Complete the Succulent Succor challenge in Wonderment Square |
#117 |
Custom Valkyrie |
Cost: 3, Power: 4 |
When played, lower the power of allied and enemy cards on affected tiles by 4. |
Complete the Behind Enemy Lines challenge in Wonderment Square |
#118 |
Gigatrice |
Cost: 3, Power: 4 |
When played, destroy allied and enemy cards on affected tiles. |
Complete the Chadley the Callous challenge in Wonderment Square |
#135 |
Chocobo Jockey |
Cost: 2, Power: 2 |
When you win the lane, receive a score bonus of 10. |
Buy the card for 150GP from the Chocobo Square GP Trader |
#136 |
Speed Ranger |
Cost: 1, Power: 2 |
Raise power by 1 for each enhanced enemy card. |
Buy the card for 150GP from the Speed Square GP Trader |
#137 |
Haunted Hotel |
Cost: 1, Power: 1 |
Raise the power of allied cards on affected tiles by 2 while this card is in play. |
Buy the card for 150GP from the Haunted Hotel GP Trader |
#138 |
Skywheel |
Cost: 3, Power: 2 |
None |
Buy the card for 150GP from the Skywheel Square GP Trader |
#139 |
Loveless |
Cost: 1, Power: 1 |
When played, raise the power of allied and enemy cards on affected tiles by 1. |
Buy the card for 150GP from the Event Square GP Trader |
#140 |
Saucer Squad |
Cost: 2, Power: 3 |
None |
Buy the card for 150GP from the Wonderment Square GP Trader |
#141 |
Dio |
Cost: 3, Power: 4 |
Raise power by 1 for each other enhanced allied and enemy card. |
Buy the card for 150GP from the Battle Square GP Trader |
#143 |
Sephiroth |
Cost: 3, Power: 4 |
When played, destroy enemy cards on affected tiles. |
Complete the Boot Camp challenge in Wonderment Square |
Gongaga Region Cards:
Number |
Name |
Stats |
Effect |
How to Get |
#53 |
Maloceros |
Cost: 3, Power: 5 |
When you win the lane, receive a score bonus of 10. |
Defeat Regina in Gongaga Village after reaching Blood Tactician rank |
#55 |
Great Malboro |
Cost: 3, Power: 3 |
When played, lower the power of allied and enemy cards on affected tiles by 6. |
Defeat Zhijun in Gongaga Village |
#59 |
Griffon |
Cost: 0, Power: 1 |
Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power. |
Defeat Oscar in Gongaga Village |
#145 |
Shadowblood Queen |
Cost: 3, Power: 3 |
Raise power by 3 for each other enfeebled allied and enemy card. |
Defeat the Shadowblood Queen in the Gongaga Ruins after reaching Blood Executioner rank |
Cosmo Canyon Region Cards:
Number |
Name |
Stats |
Effect |
How to Get |
#51 |
Insectoid Chimera |
Cost: 0, Power: 2 |
Destroy an allied card and replace it. |
Defeat Robin in Cosmo Canyon |
#61 |
Reapertail |
Cost: 1, Power: 3 |
When first enfeebled, lower the power of enemy cards on affected tiles by 2. |
Defeat Bernard in Cosmo Canyon |
#66 |
Two Face |
Cost: 2, Power: 3 |
Enhanced: raise power of allied and enemy cards on affected tiles by 4. Enfeebled: lower their power by 4. |
Defeat Ka’dina in Cosmo Canyon |
Nibel Region Cards:
Number |
Name |
Stats |
Effect |
How to Get |
#68 |
Valron |
Cost: 2, Power: 3 |
Raise power by 2 for each other enfeebled allied card. |
Defeat Turner in Nibelheim |
#71 |
Twin Brain |
Cost: 1, Power: 1 |
When played, raise position ranks by 2. |
Defeat Dale in Nibelheim |
#144 |
Emerald Witch |
Cost: 2, Power: 2 |
Raise the power of allied and enemy cards on affected tiles by 2 while this card is in play. |
Defeat Vincent at Shinra Manor after reaching Blood Sovereign rank |
Blood Booster Packs for the Queen in Final Fantasy 7 Rebirth.
Booster packs are like bundles of cards that you can buy from card vendors in the game. Just like Thorin’s Card Shop, these vendors will have more and more booster packs as you play through the main story. Once you get access to a booster pack, you can buy it from any card vendor, even if you go back to regions you visited earlier in the game.
Suppressive Strikers Pack
Number |
Name |
Stats |
Effect |
#2 |
Riot Trooper |
Cost: 2, Power: 3 |
None |
#6 |
Toxirat |
Cost: 2, Power: 2 |
When played, lower the power of allied and enemy cards on affected tiles by 3. |
#16 |
Devil Rider |
Cost: 2, Power: 4 |
None |
#18 |
Flan |
Cost: 1, Power: 2 |
None |
Ruffians Pack
Number |
Name |
Stats |
Effect |
#3 |
Grenadier |
Cost: 2, Power: 1 |
When played, lower the power of enemy cards on affected tiles by 4. |
#10 |
Mandragora |
Cost: 1, Power: 1 |
When played, add Mandragora Minion to your hand. |
#14 |
Quetzalcoatl |
Cost: 2, Power: 3 |
None |
#15 |
Zu |
Cost: 2, Power: 2 |
None |
Weird & Wicked Pack
Number |
Name |
Stats |
Effect |
#19 |
Crawler |
Cost: 1, Power: 2 |
None |
#20 |
Archdragon |
Cost: 1, Power: 3 |
When played, lower the power of enemy cards on affected tiles by 3. |
#26 |
Capparwire |
Cost: 1, Power: 3 |
When played, lower the power of allied and enemy cards on affected tiles by 1. |
Shut Up ‘n’ Drive Pack
Number |
Name |
Stats |
Effect |
#22 |
Deathwheel |
Cost: 1, Power: 1 |
When played, lower the power of allied and enemy cards on affected tiles by 3. |
#25 |
Ignilisk |
Cost: 1, Power: 1 |
Raise the power of allied cards on affected tiles by 2 while this card is in play. |
#28 |
Scrutineye |
Cost: 1, Power: 1 |
Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play. |
#29 |
Hell Rider II |
Cost: 3, Power: 5 |
When played, lower the power of enemy cards on affected tiles by 3. |
High Seas Horror Pack
Number |
Name |
Stats |
Effect |
#33 |
Shoalopod |
Cost: 2, Power: 1 |
Raise the power of allied cards on affected tiles by 4 while this card is in play. |
#34 |
Crown Lance |
Cost: 2, Power: 2 |
When played, lower the power of allied and enemy cards on affected tiles by 2. |
Uncanny Terrors Pack
Number |
Name |
Stats |
Effect |
#36 |
Sandhog Pie |
Cost: 1, Power: 1 |
When destroyed, raise the power of allied cards on affected tiles by 3. |
#37 |
Bloatfloat |
Cost: 1, Power: 1 |
When destroyed, lower the power of allied and enemy cards on affected tiles by 4. |
#40 |
Heatseeker |
Cost: 1, Power: 1 |
When destroyed, add Heatseeker Minion to your hand. |
Heavy Hitters Pack
Number |
Name |
Stats |
Effect |
#44 |
Landworm |
Cost: 3, Power: 5 |
When enemy cards are destroyed, raise this card’s power by 2. |
#45 |
Sandspitter |
Cost: 2, Power: 3 |
When played, lower the power of allied and enemy cards on affected tiles by 1. |
#46 |
Chimera |
Cost: 2, Power: 4 |
Raise power by 2 for each enfeebled enemy card. |
#54 |
Grandhorn |
Cost: 0, Power: 3 |
Destroy an allied card and |
Jungle Arcanum Pack
Number |
Name |
Stats |
Effect |
#48 |
Amphidex |
Cost: 1, Power: 2 |
The first time this card is enhanced, raise the power of allied cards on affected tiles by 3. |
#49 |
Frightflower |
Cost: 1, Power: 1 |
When destroyed, raise the power of allied and enemy cards on affected tiles by 2. |
#50 |
Gagighandi |
Cost: 2, Power: 4 |
When first enhanced, lower the power of enemy cards on affected tiles by 2. |
#52 |
Gigantoad |
Cost: 0, Power: 3 |
Destroy an allied card and replace it. |
Chimerical Creatures Pack
Number |
Name |
Stats |
Effect |
#57 |
Amalgam |
Cost: 1, Power: 1 |
When destroyed, add Resurrected Amalgam to your hand. |
#58 |
Skeeskee |
Cost: 1, Power: 1 |
When allied cards are destroyed, raise this card’s power by 1. |
#60 |
Basilisk |
Cost: 3, Power: 2 |
When played, destroy enemy cards on affected tiles. |
#65 |
Stone Golem |
Cost: 1, Power: 4 |
When first enhanced, lower the power of enemy cards on affected tiles by 4. |
Stranger than Fiction Pack
Number |
Name |
Stats |
Effect |
#62 |
Jabberwock |
Cost: 2, Power: 6 |
When played, lower the power of allied and enemy cards on affected tiles by 1. |
#63 |
Desert Sahagin |
Cost: 1, Power: 3 |
When first enhanced, raise the power of allied cards on affected tiles by 4. |
#64 |
Cavestalker |
Cost: 2, Power: 4 |
When first enfeebled, lower the power of enemy cards on affected tiles by 2. |
#67 |
Gi Specter |
Cost: 0, Power: 2 |
Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power. |
Prehistoric Beasts Pack
Number |
Name |
Stats |
Effect |
#69 |
Disgorgon |
Cost: 2, Power: 3 |
When played, raise position ranks by 2. |
#70 |
Dragon |
Cost: 3, Power: 5 |
When played, lower the power of enemy cards on affected tiles by 4. |
#73 |
Bahba Velamyu |
Cost: 1, Power: 2 |
When destroyed, lower the power of enemy cards on affected tiles by 1. |
Carnival of Carnage Pack
Number |
Name |
Stats |
Effect |
#72 |
Black Bat |
Cost: 1, Power: 2 |
When played, lower the power of allied and enemy cards on affected tiles by 1. |
#75 |
Adjudicator |
Cost: 2, Power: 1 |
Raise power by 1 for each other enhanced or enfeebled allied and enemy card. |
#76 |
Yin & Yang |
Cost: 0, Power: 3 |
Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power. |
How to succeed in the Queen’s Blood card games in Final Fantasy 7 Rebirth
In Queen’s Blood, it’s a card game played on a 3×5 board, meaning three rows and five columns. You and your opponent start from opposite ends – you on the left, and your opponent on the right.
Here are some key points to remember:
-
Game Basics:
- The game uses a 3×5 grid.
- Players take turns placing cards until all tiles are filled or both players pass.
- Your deck should have exactly 15 cards.
- Each card has a power (top-right number) and a cost to place it (top-left pawns).
- The cost indicates the minimum rank for placing the card.
-
Position Ranks:
- You can increase a position’s rank by placing a card with matching yellow boxes.
- Yellow boxes on the right and below a card will increase ranks accordingly.
-
Card Abilities:
- Some cards have abilities that affect specific tiles, marked by a red box.
-
Scoring:
- The goal is to have a higher score in each row compared to your opponent.
- Only rows where you have more points count towards your total score.
-
Example Scoring:
- If you have 15 points in the top row and your opponent has 10, you get +15, and they get nothing.
- If you have 5 points in the middle row and your opponent has 10, they get +10, and you get nothing.
- If you have 10 points in the bottom row and your opponent has 10, it’s a draw, and no one gets points.
-
NPC Opponents:
- Certain NPCs have icons and contribute to your rank. Defeating them helps you battle stronger opponents.
Remember, mastering the game involves strategic card placement, considering card abilities, and aiming for higher scores in each row to secure victories. For more detailed guidance, check out other related guides on opponents and card selection.
Final Fantasy 7 Rebirth Gameplay
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Final Fantasy VII Rebirth is the second installment in a trilogy that remakes the classic 1997 game, picking up the story after the events of Final Fantasy VII Remake (2020). The game follows Cloud Strife, a former Shinra soldier turned eco-terrorist, as he battles against Shinra’s exploitation of the planet’s life energy and confronts the legendary SOLDIER Sephiroth, presumed dead but now back in action. Rebirth, like its predecessor, reimagines aspects of the original game, offering enhanced character development and an expanded narrative.
The gameplay in Rebirth combines real-time exploration and combat, featuring a more open overworld compared to the previous linear Midgar setting. Players control Cloud and the party, with objective markers guiding them through main story quests and sidequests. Additionally, Chocobos can be ridden for faster traversal, using the Chocobo Lure Materia.
Rebirth builds on Remake’s hybrid combat system, blending action-focused melee combat with the Active-Time Battle (ATB) system. In battles, characters utilize physical attacks, magic, and items for offense, defense, and revival. The “Synergized” mechanic, introduced in a DLC for Final Fantasy VII Remake Intergrade, makes a return, allowing party members to synchronize attacks with a trade-off of slower ATB bar filling.
This installment promises an enriched and expanded gaming experience, combining familiar elements with exciting new features. Ready to embark on a quest?
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Final Fantasy 7 Rebirth Overview
Game Name |
Final Fantasy VII Rebirth |
Developer(s) |
Square Enix Creative Business Unit I |
Publisher(s) |
Square Enix |
Director(s) |
Naoki Hamaguchi, Motomu Toriyama, Tetsuya Nomura |
Producer(s) |
Yoshinori Kitase |
Designer(s) |
Teruki Endo, Masanori Sato |
Programmer(s) |
Daiki Hoshina, Satoru Koyama, Ryo Hara |
Artist(s) |
Shintaro Takai |
Writer(s) |
Kazushige Nojima |
Composer(s) |
Mitsuto Suzuki, Masashi Hamauzu |
Series |
Final Fantasy |
Engine |
Unreal Engine 4 |
Platform(s) |
PlayStation 5 |
Release |
February 29, 2024 |
Genre(s) |
Action role-playing |
Mode(s) |
Single-player |
Final Fantasy 7 Rebirth System Requirement
Specifications |
Minimum Requirements |
Recommended Specs |
Memory (RAM) |
8 GB |
12 GB |
Graphics Card |
AMD Radeon RX 480 or GeForce GTX 780 |
AMD Radeon RX 5700 or GeForce GTX 1080 |
CPU |
AMD FX-8350 or Core i5-3330 |
AMD Ryzen 3 3100 or Core i7-3770 |
File Size |
100 GB |
100 GB |
Operating System (OS) |
Unknown |
Unknown |
Final Fantasy 7 Rebirth Trailer
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