Rise of Dragons
Get ready for some classic beat ’em up action with a fresh twist in the latest addition to the Double Dragon series. The story takes place in the grim year of 199X. The aftermath of the nuclear war has left New York City in ruins and occupied by ruthless criminal gangs. In the face of this chaos, two young heroes, Billy and Jimmy Lee, step up to take back their city from the clutches of these gangs. It’s a story of survival and determination as they embark on a mission to restore order to the streets.
In this unique roguelite adventure, you’ll delve into the early adventures of the Twin Dragons and face familiar and new opponents. What makes this game unique is its dynamic level structure, where the order in which you choose to perform tasks affects their difficulty. Each playthrough offers new opportunities for action, ensuring every playthrough is an exciting and unpredictable experience. So, get ready to fight for justice and take on the challenges of the post-apocalyptic streets in true Double Dragon style!
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Rise of Dragons second update patch notes
Exercise rest changes
- Light braking/landing no longer restricts player movement.
- Heavy braking/landing duration reduced.
Invulnerability changes
- The character is invincible while throwing and slamming.
- Characters take no damage when knocked down unless they bounce off walls.
- All grapple special moves are invincible if the player successfully grabs the target.
- Jimmy’s SP3 is invincible for a few frames upon startup.
- Uncle Matin’s SP3 is invincible for a few frames at startup.
- Chin Tai Mei’s SP3 is invincible for a few frames at startup.
- Linda’s SP1 is invincible for a few frames at startup.
- Duke’s SP3 is invincible for a few frames at startup.
Command run changes
- When you start running, Billy, Jimmy, Chen, and Linda will perform dodge rolls.
- While performing a dodge roll, they are invincible and can pick up items and weapons except explosives.
- When you start running, Uncle Martin, Burnoff and Willie will push the target.
- When you start running, Duke will teleport and become invulnerable.
- Apopo has armor properties while running.
- Anubis will disappear and become invulnerable after running for a while.
Other gameplay changes
- Projectile and thrown weapon Z-axis hitbox size has been reduced.
- Enemies attack from off-screen less frequently.
- Certain special moves for certain characters have been slightly enhanced.
- Destructible objects can also be destroyed with 2 stun attacks.
- The overall difficulty increases (especially in the early missions) as players gain more invincibility.
- HP restored by Hot Dog reduced to 15.
- Hamburger’s HP recovery has been reduced to 40
Various changes in quality of life
- Gang evolution cutscenes for mission selection can now be skipped.
- Game prompts have been added to the “Loading” scene.
- Via the options menu, you can choose to make defeated enemies disappear over time.
- Via the options menu you can enable/disable screen shaking.
- Via the options menu you can enable/disable double click forward run.
- Via the options menu you can enable/disable controller vibration.
- Via the options menu you can enable/disable each HUD and floating HUD element
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Double Dragon Gaiden: Rise of the Dragon second update
We’re very excited to tell you that we’ve just released the second update for Double Dragon Gaiden: Rise of the Dragons! This update makes the game better in some really cool ways. One major improvement is that your character won’t take as much damage when performing certain actions, such as throwing or punching enemies. They can also dodge more smoothly now, and some characters can even perform special moves while running. We’ve also fixed some issues to make the game fairer, such as making it harder for enemies to attack you from off-screen. Overall, we’ve worked hard to make the game more fun and enjoyable, and we hope you have a great time with this second update!
Great news for fans of Double Dragon: Rise of the Dragon! The second update is ready for you to enjoy. The folks over at Modus Games have shared the official patch notes with us, which contain a number of improvements. This update brings changes to things like the amount of time a character won’t take damage, making the game smoother and more fun. Additionally, they’ve added some quality-of-life tweaks to make your gaming experience even better. So get ready to get back into the game and experience all the exciting changes this update brings!
Rise of Dragons gameplay
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The gameplay of Rise of the Dragon is a bit like other adventure games from the 1990s, such as The Adventures of Willie Beamish and Heart of China. When you play the game, you see what’s happening in the game from the perspective of the main character, Blade. To move around and interact with things, you use the on-screen cursor. It turns into an arrow when you want to go somewhere else, and a magnifying glass when you want to see something up close.
One important thing to keep track of is the timer in the game. It shows how time passes while you play the game. Everything Blade does takes some time, and certain events only happen at specific times. So you have until the game’s three days are up to figure out how to stop the bad guys’ plans, or Blade won’t have enough time to save the world. Be careful when traveling between locations as it can take up a lot of game time, so you’ll need to plan your moves carefully.
There are puzzles in the game, and you usually have more than one way to solve them. What you do as Blade affects the rest of the story. The people you meet will remember how you treated them, and if you say the wrong thing to someone important, they may not help you, and you may end up in an unwinnable situation. Rise of the Dragon also has action scenes and shooting scenes, but you can still complete the game without playing through all the scenes. If you have trouble with action scenes, the game gives you a chance to skip them and move on.
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