Skull and Bones Update 1.000.004 Patch Notes
y1s1 – raging tides – patch notes
what’s new
In Skull and Bones’ first season, prepare to clash against new rivals as tensions rise in Raging Tides.
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Battle the vicious Philippe La Peste, the “Plague King” and his Fleet of Pestilence.
You are watching: Skull and Bones Update 1.000.004 Patch Notes: Unveiling Exciting New Features
seasonal gameplay
Plaguebringers, the Fleet of Pestilence’s advance guard, will spawn throughout the world.
Defeat them to obtain “Plaguebringer Captain Heads”. As you sink more Plaguebringer ships, you progressively anger the Fleet of Pestilence. Past a certain hostility level, they might just send a mighty foe after you – it’s up to you to sink them and collect the rare item they carry.
Kingpin Bounties
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Starting Week 2: March 5 – 26, 2024
Jaws of Retribution: Introducing Zamaharibu!
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Starting Week 5: March 26 – April 16, 2024
Anguish from the Abyss: Rode Maangodin
seasonal contracts
- 3 unique contracts: The African Ailment, The Pursuing Plague and The Encroaching Epidemic
Complete these contracts to receive the seasonal vanities for your captain and ship
- 1 repeatable contract: Peste Control
Deliver 2 Plaguebringer Captain heads to Robin Blackwood to earn Silver and White Skull Gin!
smuggler pass
A mysterious messenger has arrived at the docks of Sainte-Anne, bringing with him brand new blueprints from foreign lands. While he won’t trade those for gold, you can complete challenges to get your hands on them.
Carronade
- A revolutionary, lightweight cannon. The advanced design boasts power, accuracy, and low recoil, at the expense of range.
Wailing Ward
- Engineered by La Peste’s cronies. Its surface is coated to be resistant to their own toxic arsenal.
La Peste Schematics I
- Increases damage to weakpoints to enemy ships by 10%. Reveals weakpoints on the Fleet of Pestilence
updated
gameplay
- [Legendary Heist] The Heist ambushers will exhibit more threatening behaviours to players that have obtained the Helm-coveted loot.
- Ambushers will spawn more frequently
- More ambushers may spawn each time
- [Hostile Takeover] Increased the participation capacity of the following Manufactories during a Hostile Takeover Opportunity:
- Coast of Africa: Mchanga, Jiwe Weaver, Jiwe Fort, Harufu Weaver, Harufu, Bandari, La Corde Weaver, Port des Mines, Fond-de-la-Baie, Grand-Fort, Shjavu
- Red Isles: Lambda Weaver, Raoifa, Tsifo Lumberyard, Tanzako Lumberyard, Tenina Town, Guerande, Foundrie Royale, Sainte-Amelie, Fort Du Lys, Du Bois Lumberyard, La Basitde
- East Indies: Suny Capital, Fort Granbie, Damai, South Damai Foundry, Kencur Lumberyard, Kota Lama, Fort Prakoso, Lada Foundry, Lada, Subur Lumberyard, Kampong Subur, Laar, Fort Premie, Laar South Lumberyard, Oosten Capital
- Rebalanced the generation of Opportunities to scale accordingly based on the number of players that have unlocked a region
ship perks
- [Bedar] Adjusted the Lancer perk available on the Bedar to reduce the flooding status effect damage dealt.
- Dev note: The Bedar’s flooding status effect was incorrectly dealing damage against ships that were higher in ship rank. We have added a Ship rank adjustment to status effects. The adjustment was made to increase fairness when in combat against PVP and PVE targets.
ship
- [Ship Rank] The ship rank max cap has been increased from 11 to 12.
ship equipment
- The gear scores of the following Epic-tier equipment have been adjusted:
- Carronade: increased by ~9%
- Blue Specter: increased by ~9%
- Dardanelles Gun: increased by ~18%
- Twinwinch Ballista: increased by ~18%
- Le Fléau: increased by ~5%
- Wrathful Ward: increased by ~5%
- Black Prince: increased by ~5%
- Dev note: Gear scores have been increased slightly to make Ship Rank 12 more accessible.
contracts
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For Contract “Unwelcome Aboard”, the Skirmisher spawn rate has been reduced
world events
Changed “The Colonial Ship” World Event invite condition to Infamy Tier 9, Cutthroat
captain’s logbook
When performing a “View in Map” from a Contract giver, the logbook tabs are now disabled and the Player can only be in the map tab.
tutorial
- Updated various world event tutorials to include group gameplay recommendations
- Updated tutorial text in during the early Helm contracts to include information about the disabling of Fast Travel after currency is collected from the manufactory. Fast travel is disabled until the user returns to the Helm office in Sainte-Anne.
goods & resources
Cooldown for using consumable items is reset after player is sunk and respawns at sea
graphics
Improved resolution of various dialogue cutscenes
others
[Photomode] Players may now access Photomode through the action wheel whilst in combat
fixed
gameplay
- [Helm Wager] Dens like Telok Penjarah and Sainte-Anne will no longer be selected as a point of delivery.
- [Cutthroat Cargo] Fixed an issue where the carrier of the Legendary Map did not receive a notification and was not able to Disembark to an outpost after running out of time.
contracts
- [A Nose for Business] The contract is now available when player quits to main menu and reconnects to the game.
- [Job Board] Fixed an issue where the object for “Tavern Fruit” is incorrectly updated when the contributors own a partial number of the required item each.
- Fixed an issue where player will not receive any crafting materials to craft the Bedar if their ship was encumbered while submitting the contract, “A Seaworthy Ship”
the helm
- [Ongoing] Provided a partial fix to allow some affected players that were previously unable to enter the Helm Office to enter.
Producer’s note: We recognise that this fix may not impact all affected players that are stuck at the “Taking the Helm” contract. Investigation on the issues relating to “Taking the Helm” is still ongoing. If you are still facing issues after the Season 1 patch, please contact our Support Team with more details.
- Fixed an issue where players are stuck in an infinite loading screen after they enter the Helm Office when asked to meet Yanita for the second time
- Fixed an issue where the objective for Roving Orders from the order registry incorrectly requires only 1 Skull Rum instead of the intended quantity of 100.
tutorial
Fixed an issue where the tutorial for Cutthroat Cargo was displayed instead of the Helm Wager tutorial when a player first encounters Helm Wager event
goods & resources
Helm Wager Chest should now appear in the player’s inventory when the player accepts the Helm Wager activity.
npc
- Resolved an issue where the placeholder text was present during the dialogue scene with Admiral Rahmah upon completion of the contract “Dawn of War”
- Fixed an issue where the dialogue scene does not play when player turns in the Helm Lease to Yanita
- Fixed an issue where players have to interact twice with Yanita to progress in “A Nose for Business” contract
graphics
- [PS5] Increased loading speed of Outpost assets during the loading screen that happens while player disembarks from ship
- Fixed an issue where distant views are obscured by a glow when player is near Navigators’ Cross outpost in the evening
Graphics
- [PS5] Increased loading speed of Outpost assets during the loading screen that happens while player disembarks from ship
- Fixed an issue where distant views are obscured by a glow when player is near Navigators’ Cross outpost in the evening
network
- Fixed a “Host Left Server” error that occurs after the Cutthroat Cargo carrier attempts to disembark from the outpost after respawning post Death screen.
- [Free Trial] Fixed an issue where player is frequently disconnected from the Free Trial version if they shift from Premium Edition to Free Trial version while processing resources in the Refinery
- [Ubisoft Connect] Fixed an issue where player is stuck in Main menu after trying to open Ubisoft Connect with network disconnected via router
- [Ubisoft Connect] Ubisoft Connect now closes automatically during a network interruption
- [Xbox] Loss of service while purchasing a vanity from the store will lead the player back to main menu with an error message.
ui/ux
- Fixed an issue where the Countdown Timer shows the reset to be done at start of Season 1. The reset will take place at the end of Season 1.
- [Vanity Atelier] Fixed an issue where the wrong currency (gold) icon was displayed for items that was supposed to cost silver
- [In-Game News] The player is now properly being redirected to the additional detail screen after using the “Details” button on the article.
- [Store] Fixed an issue where Currency Cost of items from vanity sets do not show the correct value
- [Investigation] Fixed an issue where Investigation icons on the Map and Compass HUD will not be properly displayed after using fast travel.
- [Helm Wager] The target outpost of Helm Wager is now marked on the compass and map
- [Helm Wager] The untrack button now appears as intended after hovering the map cursor on the current player carrying the Helm wager chest
- [Legendary Heist] Fixed an issue where Heist route is not displayed on the Helm Map after the player joins the Opportunity
- Fixed an issue where a placeholder text for the name of the Cutthroat Cargo holder that was sunk is shown on the map
- Fixed an issue where the Empire and Weekly Seasonal timer were not synced
- Fixed an issue where 2 Helm supply deal markers are displayed on the map and compass when unlocking a Roving Supply deal
- Fixed an issue where the damaged received indicator persists even when the ship does not receive damage.
- [Black Market] Fixed several instances where the item name and descriptions for various vanities are displaying placeholder text in all languages
- Fixed an issue where in-game menu pop-ups were not shown for the Vanity items obtained from the Premium Edition after purchase from the Xbox store
- [Helm Wager] Fixed an issue where player is unable to join or quit the Helm Wager activity from the Empire Overview map
- Fixed an issue where pressing ‘Join Event’ during the Opportunity notification causes the Map to open instead of joining
- [Vanity Atelier] Fixed an issue where the option to ‘Buy’ is displayed even after player owns the item
- Miscellaneous UI & menu fixes
controls
- Fixed a control input that enabled players to unlock Helm upgrade without being able to see the upgrade details
audio
- [Voiceover] Robotic voices are present on the dialogue scene for the contract “The Devil’s Maw”
- Fixed an issue where footsteps are only audible on the left side of headphones
- Fixed issue with audio when Greekfire continues firing when weapon runs out of ammunition
accessibility
- [Epilepsy tool] Fixed a Spatial Pattern Fail that occurs while navigating the Knowledge Menu
- [Text/Voice Chat] – The narration feature now reads buttons labels in the Chat Window
achievements
- ‘Pirate Assemble’ trophy does not unlock for player if he joins the group of 2 friends by joining them from another world
others
- Integrated further engine Optimisation to mitigate crashes caused by device memory issues
- [Ubisoft Connect] Fixed an incorrect value shown in game overview regarding the number of ships that can be crafted
- [Loading] Optimised loading times that occurs when entering or exiting the Helm Office
- [Introduction] Fixed an issue where the player’s ship sinks even when they do not get hit my reinforcement’s attack
- Miscellaneous Localisation fixes
Skull and Bones
Skull and Bones is a video game developed by Ubisoft Singapore and published by Ubisoft. It’s set in a time when pirates ruled the seas, offering a fantasy version of the late 1600s, known as the Golden Age of Piracy. In the game, players become pirates, sailing ships, engaging in battles, and searching for treasure.
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Playable on PlayStation 5, Xbox Series X/S, Amazon Luna, and Windows computers, Skull and Bones allows players to embark on adventures solo or with friends. Developed using the Ubisoft Anvil engine, the game boasts realistic visuals and immersive gameplay. Although initially planned for release on Google Stadia, the game’s availability on the platform was affected by the shutdown of Google Stadia. If you enjoy adventure games and the thrill of naval battles, Skull and Bones promises an exciting experience worth keeping an eye out for.
Skull and Bones Gameplay
In Skull and Bones, you become a pirate captain sailing the high seas in search of treasure and glory. You control your own pirate ship, which you can customize to your liking. Whether you want to sail solo in a single-player adventure or team up with friends for multiplayer battles, the choice is yours.
The game features exciting naval combat, where you’ll need to use strategy and skill to outmaneuver your opponents. You can take advantage of wind positioning to gain an edge in battles, and you’ll encounter various types of enemy ships, each with its own strengths and weaknesses. As you progress, you’ll have the opportunity to collect additional ships, each with its own set of weapons and abilities. From fast and agile sloops-of-war to powerful frigates armed to the teeth, you’ll need to choose the right ship for the job.
Skull and Bones also offers a multiplayer mode called Loot Hunt, where you and your crew compete against other players to find hidden treasures and claim them as your own. And if you want to get ahead faster, there are microtransactions available to help you customize your ship and crew. Get ready to hoist the sails and set course for adventure in Skull and Bones!
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Skull and Bones Development
Skull and Bones is a video game made by Ubisoft Singapore. They got the idea from the cool naval battles in Assassin’s Creed IV: Black Flag. They started working on it in 2013, thinking it would be an add-on to Black Flag. But then they decided to make it its own game because the technology they were using got old.
Making the game wasn’t easy. They kept changing their minds about what it should be. At first, they wanted it to happen in the Caribbean, but then they thought it would be cooler in a made-up place called Hyperborea. Eventually, they settled on East Africa and Southeast Asia. They also couldn’t figure out what the gameplay should be like. They tried focusing on exploring the sea and fighting with ships, but they ended up scrapping that idea. Instead, they went with a survival game style, kind of like Rust.
The development process had lots of problems. People had different ideas, managers had trouble keeping things on track, and the game didn’t have a clear direction. Because of all this, they spent way more money than they planned – over $120 million! They first showed off Skull and Bones in 2017. They said it would be available for PC, PlayStation 4, and Xbox One, with special stuff for PlayStation 4 Pro and Xbox One X. They also announced a program called “Keepers of the Code” to get feedback from players.
But the game kept getting delayed. It was supposed to come out in 2018, then 2019, then 2020, and then it got pushed back again and again. It finally came out in 2024 after many delays.Even though it took a long time to make and cost a lot of money, Ubisoft said it’s worth $70 because it’s a big game with a lot of extra stuff to do, even though they don’t think they’ll make all their money back.
Skull and Bones Trailer
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