Squad Update 7.0
In Squads Update 7.0, players can look forward to exciting new additions, including the introduction of the Turkish Army faction, bringing a new strategic element to the game. The update also provides a new set of emotes to enhance in-game communication and expression.
Players can now customize their weapons with the introduction of a new weapon skin system, adding a personalized feel to their arsenal. Explore these new elements and enjoy a rich gameplay experience with the latest Squad update.
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Squad Update 7.0 Patch Notes and Updates
Turkish Army (TLF)
The Turkish Army joins the squad as a capable independent faction with strong infantry and good vehicles. They possess a mixture of domestic, Soviet and Western equipment, and although some of their vehicles are older, they make up for it with highly capable infantry.
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Infantry have access to additional grenadier roles, including one equipped with an MGL (a powerful semi-automatic grenade launcher), and a raider role equipped with a modern submachine gun, and can field more light anti-tank weapons than other factions, but Lack of dedicated heavy anti-tank role.
arms
- SOR 109T submachine gun
- MPT-76 rifle
- KNT-76 Marksman Rifle
- AK40-GL under-mounted grenade launcher
- PMT-76 medium machine gun
- MG3 – iron sight variant
- MKE MGL grenade launcher
- HAR-66 light anti-tank weapon
- SOR-9 pistol
- Optics
- A940 1-4x Optical
- KESKIN Marksman Optics
- HNA red dot optics
car
- BMC 185-09B truck
- Cobra II mine-protected anti-ambush vehicle
- ACV-15 tracked armored personnel carrier/infantry fighting vehicle
- PARS III wheeled APC/IFV
- M60T main battle tank
- UH1H helicopter
suite role
- Monitor (3 types)
- Medic (2 variations)
- Rifleman (3 variants)
- Light anti-tank (3 variants)
- automatic rifleman
- Jandama
- shooter
- machine gunner
- Crew (+ Squad Leader Crew)
- Pilot (+ Squad Leader Pilot)
- engineer
TLF game layer
Basra
- Hacking v9 – TLF vs. INS
anvil
dark coast
- Invasion v6 – TLF vs. RGF
- RAAS v6 – TLF and PLA
- Seed v2 – TLF vs. VDV
chaola
Fallujah
- Hacking v7 – TLF vs. INS
- RAAS v8 – TLF and INS
- Seed v2 – TLF vs. MEA
gorodok
- Invasion v4 – TLF and IMF
- RAAS v13 – TLF and VDV
Kohat
- Invasion v5 – TLF vs. INS
- RAAS v5 – TLF and IMF
- RAAS v11 – TLF vs. RGF
Lashkar-e-Taiba
Logar
mutaha
- Invasion v5 – TLF and MEA
- RAAS v8 – TLF and USA
sumari
- RAAS v3 – TLF and INS
- Seed v4 – TLF vs. USA
Tallir suburb
- Invasion v6 – TLF and MEA
- RAAS v9 – TLF and PLA
Yehorivka
- Invasion v5 – TLF vs. RGF
- RAAS v15 TLF and VDV
Weapon skin
Weapon skins are reality-based cosmetics that do not affect gameplay.
Skins can only be equipped by certain factions and are biome-restricted to keep gameplay authentic.
These items can be equipped on the Customize screen, which can be accessed from the main menu.
Woodland Warfare Pack ($4.99)
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Contains three cosmetics for the woodland map
- Rainforest – Factory camo for the QBZ95-1 Assault Rifle and QBZ95B-1 Carbine (PLA and PLANMC)
- Shade – Spray paint for M4A1 and M4 Carbine (US and USMC)
- Tree Line – Trusted Camouflage Paint for AK74M Assault Rifle (RGF)
Desert Warfare Pack ($4.99)
Contains three cosmetic items that can be used on the desert map
- Gobi – Special camouflage orders for QBZ95-1 assault rifle and QBZ95B-1 carbine (PLA and PLANMC)
- Black and Tan – the classic color scheme for the M4A1 and M4 Carbines (US and USMC)
- Dust – AK-74M Assault Rifle (RGF) camouflage paint slightly worn
Old version weapon skins
Updated existing founder and bonus weapon skins to use the new skin system:
- Moved legacy skins from the Steam inventory section in Settings to the new weapon skins tab on the Customize screen
- Older skins don’t have the same biome restrictions as before
- Add some existing skins to new factions that fit the theme
- VDV factions now have access to RPG7 veterans
- RPG7v2 veterans can now be used by VDV, MEA and the new TLF faction
expression
New emoticons added:
Individual package ($3.99)
- Cut throat (gesture)
- fist pump (gesture)
- Finger gun (emoticon)
- Can’t see me (gesture)
- stop (gesture)
System and game updates
- Comprehensive Epic Online Services
This will still authenticate to the backend using your Steam account, as it did before.
- Integrate the Nvidia DLSS plugin as an upgrade option in the settings menu
- Players who press the VOIP key without an audio device connected will now see a “No input device” notification
- Adjust the minimum arming distance of all LATs to 15 meters
- Adjust the minimum arming distance of all HATs to 20 meters
- Helicopter pilots will no longer be affected by suppression
- Added weapon punch animation when changing magnification of variable magnification optics.This temporarily disables the scope when adjusting magnification
- Increased land speed of PLANMC ZBD05 chassis vehicles
- Updated BMD wheels and BTR-D chassis for better cornering feel at speed and reduced nose roll at top speeds.
General bug fixes
- Fixed a rare client crash related to taking damage
- Fixed a rare client crash related to the modded client’s stamina debuff
- Fixed a vulnerability related to server security
- Fixed an issue that could allow non-admins to use the announcement feature
- Fixed a bug that could cause players to get stuck on an infinite loading screen (“running man”) after joining a match on a modded server
- Fixed a bug that could cause players to get stuck on an infinite loading screen (“running man”) after joining a server and selecting a team
- Our textures are optimized to reduce VRAM usage. This should improve performance and reduce visual issues, especially on GPUs with less video memory.
- Fixed a bug that prevented players from using the microphone after changing the audio input device or reconnecting a previously used audio input device
- Fixed a bug that could cause views through picture-in-picture scope to render at a very low pixel resolution
- Fixed QBZ95-1 scope grenadier model zeroing
- Fixed zeroing on DZJ08
- Fixed zeroing on F89 Minimi + Specter
- Fixed a bug that could cause part of the BAF Elcan LDS scope to detach when aiming down
- Fixed several minor issues that could prevent players from crouching after interacting with the menu
- Fixed a bug that caused the equipped weapon to swing when using Free View
- Soldier sensitivity slider now correctly affects weapon and screen movement
- Suppression now works as expected on vehicles and players in positions
- Improved muzzle flash effects for vehicles equipped with infantry weapons
- Fixed a bug where anti-tank rifles could fire before the sights were fully aimed
- After players change the FOV setting to 120, the Z point reticle will no longer break
- Fixed a bug that caused the AS-VAL to be louder in single-shot fire mode than in automatic fire mode
- The “falling” gun animation no longer plays when the player is stuck between two objects
- Fixed a bug that could cause the “falling” animation to continue playing after the player lands
- Fixed a bug that could cause soldiers to appear to temporarily “disappear” when scaling high walls
- Fixed a bug that could cause the soldier’s hand to appear to be pinched into the FN FAL rifle (grenade variant) under certain FOV settings
- Fixed a bug that caused the eyecup to get stuck in the camera when aiming the M3 MAAWS
- Fixed a bug that caused the U.S. Army medical kit to appear brighter than the rest of the soldier’s uniform
- Fixed a bug where the camera could get stuck inside the soldier character model when exiting the managed camera
- Fixed an animation issue that could occur when exiting a vehicle
- Fixed a bug that could cause the camera to zoom out beyond what players should be able to see if they were spamming their ADS input
- The smoke in the Commander’s barrage skill no longer flickers.
- Improved memory usage related to changing maps
- Fixed a bug that sometimes caused the helicopter instrument panel to appear blank in the pilot’s seat
- Fixed a bug that allowed players to zoom out and drastically reorient weapons by spamming lean input
- Fixed a bug that could prevent players from drowning if they were already drowning and resurrected earlier in the match
- Players will no longer get stuck after leaving the commander’s seat of the ZTZ99A MBT
- Players will no longer get stuck after spamming the “Swap Seat” key in a vehicle
- Fixed a bug that allowed players to reload and fire the main turrets of Sprut, BMD1, BMD4 and ZTD05 while the ammo rack was cooking.
- Fixed a bug that caused the BTR-D PKM APC to have the same SFX and damage values as the BTR-D KORD APC instead of its unique values
- Fixed a bug that caused veteran weapon skins to display incorrectly when using IMF HAT characters
- The underbarrel grenade launcher no longer has a visible bullet in its chamber.
- Improved the appearance of the ZiS-3 field artillery emplacement
- Filters no longer apply to “Favorites” or “Recent” server browser pages
- Players in the fourth and fifth seats of the BRDM-2 armored vehicle will no longer be able to see beyond the viewport when driving on uneven terrain
- RGF Kornet ATGM turrets are no longer indestructible
- Exiting the custom menu using the escape key when not connected to the server no longer pops up the “Exit Game” prompt.
- Fixed a bug where vehicles destroyed by IEDs would not be able to be removed from the map and respawn
- Fixed a bug that could cause helicopter passengers to appear to be floating in the air after being injured
Map updates and bug fixes
Basra
- Invasion v8 – All RHIB vessels can now be reached from the dock
Belaya
- Fixed a bug that prevented IMF specific fortifications from being placed on the Belaya map layer
dark coast
- Invasion v4 – All RHIB vessels can now be reached from the dock
Jensen range
- BAF-IMF – Fixed bug that caused pre-placed M2HB placements to appear with identical M2HBs stacked on top of them
- CAF-INS – Fixed a bug that caused the LUV-A1 vehicle to spawn upside down
Tallir suburb
- RAAS_v3 – American M1A2 tanks will now spawn correctly after the spawn timer has expired
pacific proving ground
- USMC-PLA – Fixed a bug that caused the F7-3-9 ammo box to become unusable
- USMC-RGF – Fixed a bug that caused the F7-3-2 ammo box to become unusable
Mod SDK update
- Update mod SDK to v7.0
- Updated mod version control to v7.0. This means that all mods will need to be rewritten using the v7.0 SDK to be compatible with newer versions of the game.
Known issues
- We are aware of an issue that allows players to “aim” while equipping a melee weapon. Please be aware of this while we work on fixing the issue, and consider this if you have any issues holding melee weapons. When aiming down a target, some features such as emotes and interaction wheels will be inaccessible, so keep this in mind.
- The “Find Matches” feature is currently unavailable. We are working on a fix for this issue and will provide it in an update shortly after v7.0 is released.
- Sometimes, servers that are not online may appear in the server browser. This is specific to servers running in a Windows environment and recently restarted. It will resolve itself within a few minutes. This problem does not occur when the server is running in a Linux environment.
- When using DLSS with frame generation enabled, the stat fps command will not display the correct FPS. This is due to the way stat fps works depending on the number of frames requested by the CPU. Nvidia Overlay will show actual FPS. We plan to fix this issue in a future release.
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