Baldur’s Gate 3
Baldur’s Gate 3 is a role-playing video game developed and published by Larian Studios. It is the third main installment in the Baldur’s Gate series, which is based on the popular Dungeons & Dragons tabletop role-playing system. Initially, a partial version of the game was released in early access format for macOS, Windows, and the Stadia streaming service on October 6, 2020.
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The early access phase allowed players to experience the game’s development and provide feedback. The full release on PC is scheduled for August 3, 2023, with the PlayStation 5 version following shortly after on September 6, 2023. An Xbox Series X/S port is also in development. Unfortunately, the Stadia version was canceled due to Stadia’s closure.
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Storm God Sorcerer Build Guide Baldur’s Gate 3
Sorcerers possess inherent magical abilities and manipulate their magic through metamagic, a unique class mechanic. Metamagic allows Sorcerers to extend their spell range, cast spells multiple times within a single turn, and offers remarkable flexibility in spellcasting. Despite having a more limited spell repertoire compared to Wizards, Sorcerers boast a high potential for sudden, powerful bursts of magic.
This particular build is designed for dealing extensive area-based damage, primarily utilizing Lightning Spells. Leveraging the Storm Sorcery subclass and selecting the Dragonborn race, we gain numerous advantages in wielding Lightning spells. The focus here is placed on dealing offensive damage across wide areas, albeit with some trade-offs in terms of defensive, utility, and healing capabilities. To compensate for these shortcomings, reliance on companions is essential. The primary objective is to eliminate entire groups of enemies swiftly.
This build is undergoing updates for the game’s full release, incorporating substantial changes from the Early Access versions. The following list outlines the anticipated differences upon the launch of Baldur’s Gate 3:
- Race & Ability: Each race now provides a +2 bonus and a +1 bonus of your choosing, rather than predefined ability improvements.
- Respec & Reroll: Characters will have the option to reroll certain qualities of their initial choices, such as subclass and decisions made at various levels.
- Companions: It is now possible to respec companions or change their class according to your preferences.
- Level Cap: The maximum attainable level has been increased to 12, compared to the previous cap of 5.
- Multi-Classing: Players can now engage in multi-classing, unlocking a wide array of potential combinations and playstyles.
Sorcerer Class Abilities and Mechanics
- Main Attribute: Charisma
- Armor Proficiency: Clothing
- Weapon Proficiency: Quarterstaff
- Metamagic: Enhance spells with effects like altering range, targeting multiple foes, and more.
- Bonus Action: Utilize metamagic to cast an additional spell, requiring a bonus action.
- Tempestuous Magic: After casting a spell, you can move without provoking opportunity attacks.
- Heart of the Storm: Casting a spell generates an area of damage, dealing 3 lightning or thunder damage to enemies.
- Heart of the Storm Resistance: Gain resistance to Lightning and Thunder damage.
- Storm’s Fury: When struck by a melee attack, deal 11 lightning damage to the attacker and potentially push them away.
Sorcerer’s Spell Mechanics
Below is a comprehensive compilation of crucial Spell Mechanics within Baldur’s Gate 3:
- Cantrips: These function like spells, but they can be cast endlessly without consuming your spell slots.
- Spell Slots: As you advance in levels, you unlock more opportunities to cast spells and access higher-level spell options.
- Sorcery Points: These points provide the flexibility to modify your spells or generate additional Spell Slots.
- Concentration: This spell mechanic necessitates maintaining your focus; otherwise, the spell’s effect will terminate.
Sorcerer’s Metamagic
- Empower Spell: When casting a spell that involves making a ranged spell attack, your allies within 30 feet of the target benefit from half cover against the attack, unless they are also targeted by the spell. Particularly useful for spells causing area damage that could affect allies.
- Distant Spell: Enabling you to extend a spell’s range, doubling it for touch spells and adding 30 feet to spells with a range of 5 feet or more. Ideal for far-reaching spells like Magic Missile.
- Extended Spell: This metamagic allows you to prolong the duration of spells measured in minutes to up to 1 hour. Valuable for spells such as Bless, allowing them to remain active for an extended period.
- Heightened Spell: Enhances the difficulty class (DC) of saving throws triggered by a spell by raising it by 1. Increases the likelihood of success in saving throws.
- Quicken Spell: Grants you the ability to cast a spell as a bonus action during your turn. This option stands out since it enables you to cast two spells within a single turn.
- Subtle Spell: You can choose to cast a spell without any somatic or verbal components. This means you can cast the spell even when restrained, silenced, or concealed.
- Twinned Spell: Allows you to alter a spell that targets a single creature, expanding it to target two creatures instead. Both creatures must be within 30 feet of each other and have visibility. Highly beneficial for single-target enhancements like Haste, which provides multiple actions to the target.
Sorcerer Class and Optimal Subclass
The subsequent list outlines the diverse Sorcerer Subclasses accessible in Baldur’s Gate 3:
Draconic Bloodline: Descendants of dragons, these sorcerers gain a breath weapon, damage resistance, and the capacity to add their Charisma modifier to their Armor Class.
- Wild Magic: Fueled by unpredictability, this subclass involves wild surges of power and spellcasting.
- Storm Sorcery: This subclass wields the power to manipulate weather, conjure potent storms, achieve flight, and unleash lightning-infused spells.
Among the subclasses, Storm Sorcery stands out as a remarkable ranged damage dealer. By selecting the Blue Lightning Draconic Ancestry, an additional spell, Witch Bolt, becomes accessible. Early in the game, this subclass efficiently employs bonus actions through metamagic, enabling the casting of two single-target abilities within the same turn as early as level 2. This combination positions the class and subclass as one of the most potent burst damage sources in the game.
Here’s a breakdown of the Storm Sorcery Subclass features attainable at various levels in Baldur’s Gate 3:
- Tempestuous Magic (Level 1): After casting a spell of Level 1 or higher, you can use a bonus action to Fly until the end of your turn, avoiding Opportunity Attacks.
- Heart of the Storm (Level 6): Spells of Level 1 or higher dealing Lightning or Thunder damage trigger a localized storm. Within a 6-meter range, enemies suffer 3 Lightning or 3 Thunder damage.
- Heart of the Storm Resistance (Level 6): Gain resistance against Lightning and Thunder damage.
- Storm’s Fury (Level 11): When struck by a melee attack, retaliate with 11 Lightning Damage against the attacker and potentially repel them.
Optimal Race Selection for Sorcerer Storm Sorcery Build
In Baldur’s Gate 3, the Dragonborn race stands as the premier choice for a Sorcerer utilizing the Storm Sorcery Build. This selection is grounded in the Dragonborn’s possession of two distinct dragon-related traits: potent breath weapons that inflict damage and an added layer of resistance. The inherent synergy between the Storm Sorcery subclass and the Dragonborn’s narrative complements both performance and role-playing aspects. Opting for the Blue Dragon subclass grants access to the formidable Lightning Breath ability. Alternatively, the Asmodeus Tiefling emerges as a secondary option due to the benefits of hellish resistance and rebuke, bolstering damage capabilities and fire resistance.
DragonBorn |
Asmodeus Tiefling |
Draconic Ancestry |
Hellish Resistance |
Breath Weapon |
Hellish Rebuke |
Synergy With Sublcass |
Darkvision (12m) |
The Sorcerer’s choice of race does not significantly affect the distribution of ability scores, as everyone benefits from a +2 and +1 boost to allocate as desired. This allows your race selection to focus on exploiting unique race-specific features, rather than being solely restricted by ability scores. Each of these races introduces distinct advantages that can elevate your combat prowess, survivability, or utility within the game. Additionally, consider the depth of role-playing possibilities and character concepts that resonate with your preferences.
Sorcerer Level Progression
Level 1
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Upon reaching level one, follow the character creator to meticulously select the appropriate background, race, skills, and distribute abilities, emphasizing Charisma and Dexterity. For race, opt for Storm Sorcery subclass within the Sorcerer class. Equip a Quarterstaff as your weapon and adhere to “clothing” attire, refraining from utilizing any armor in gear slots. Prioritize high Dexterity in your ability score, which contributes to your overall Armor Class (AC). To enhance survivability, consider employing spells like Mirror Image if needed.
Recommended Sorcerer Spells
- Chromatic Orb: Project an energy sphere causing 3d8 elemental damage and creating an area effect.
- Usage: Cast this ranged area damage spell to control choke points or trigger specific elemental effects.
- Mage Armour: Envelop an unarmored creature in a protective magical shield, boosting its Armor Class to 13 + Dexterity modifier.
- Usage: Vital for defense, this spell elevates your AC to 16 when active. Mage Armour remains effective until a long rest, and it can be cast both in and out of combat.
- Gameplay: Utilize Chromatic Orb for minor area damage and activate Mage Armour after resting. Fire Bolt delivers robust ranged damage, while Shocking Grasp excels in melee combat. Use Acid Splash to weaken a target’s armor or Ray of Frost to escape from a pursuing melee opponent. The introduction of Metamagic at level two significantly amplifies your build’s early power.
Level 1 Spell Loadout: Chromatic Orb, Mage Armour
Level 2
Upon reaching level two, the Sorcerer gains access to Sorcery Points, Metamagic options, and an additional spell.
- Thunderwave: Inflict 2d8 thunder damage through a forceful wave that pushes away creatures and objects.
- Usage: Use this spell for knockback, aiding in both defensive maneuvers and offensive strategies like toppling enemies off ledges for instant kills.
- Metamagic, as previously explained, empowers you to manipulate spells by expanding range, targeting multiple foes, and more. Sorcery Points can be converted into additional Spell Slots, enabling extra spellcasting between long rests. At level two, you’re granted the choice of two Metamagic Options out of four: Careful, Distant, Extended, and Twinned. It’s advisable to opt for Twinned and Distant Metamagic choices.
- Twinned Spell: Cast a single-target spell on multiple targets.
- Distance Spell: Extend the range of a spell.
Level 3
Upon reaching level three, a broader array of metamagic options becomes available: Heightened, Subtle, and Quickened Spell.
- Metamagic: Quickened Spell: Transforms spells requiring an Action into spells castable with a Bonus Action.
- Usage: This enables the casting of two area-based spells in lieu of single-target spells with Twinndle. This greatly expands possibilities, especially when Lightning Bolt and Fireball become accessible at levels 5 and 6.
At this stage, you can acquire another spell while also swapping out an existing one. To keep things straightforward, consider learning Shatter, an additional area-based damage spell that also involves lightning.
- Scorching Ray: Launch 3 Fire rays, each dealing 2d6 Fire damage within an 18-meter range.
- Usage: Regard this spell as an upgraded Magic Missile—capable of missing but inflicting substantial damage when required. It can be directed at the same target or split among up to three, making it excellent for multi-kills without the use of any particular skills.
Level 4
Upon reaching level four, you gain a new cantrip, a spell, and the opportunity to select a feat. It’s recommended to choose the Ability Improvement feat, boosting Charisma by +2 to achieve an overall score of 18. This enhancement not only augments your damage potential but also improves spell accuracy.
Level 5
Upon reaching level 5, your Sorcerer steps into a realm of heightened power with access to Level 3 spells. This juncture presents an array of potent spells to choose from, and here are some recommendations:
Spells
- Lightning Bolt: Channeling 8d6 lightning damage, conjure a bolt of lightning that strikes all creatures in its path.
- Usage: Embracing our lightning damage enhancements, we opt for Lightning Bolt over Fireball at level 5. Its expansive area of effect in a line can be advantageous to avoid hitting allies. Remember, unlike an Evocation Wizard, your allies are susceptible to damage, so strategic positioning is crucial.
Level 6
Upon attaining level six, the Sorcerer gains an additional level 3 spell slot, along with the Heart of the Storm and Heart of the Storm: Resistance class features. Furthermore, you have the opportunity to acquire one more spell. Expect a substantial influx of complimentary spells into your spellbook—this influx is considerable, so anticipate it.
- Haste: Bestow Haste upon yourself or an ally, granting an extra action for the duration. However, concentration is required, and the target experiences lethargy once the effect concludes after 10 turns.
- Usage: This spell provides a significant combat advantage to the targeted character, albeit at the cost of a level 3 spell slot. Combine it with the Twinned metamagic, and you can cast it on two players.
- Bend Luck: Impart a target with a 1d4 bonus or penalty to Attack Rolls, Saving Throws, or Ability Checks. This passive bonus aids in avoiding damage.
Level 7
Upon attaining level 7, you ascend to a higher echelon of spells—level 4 spells. In pursuit of enhanced versatility, we introduce crowd control capabilities through a utility spell, given our substantial area damage potential.
- Confusion: Envelop a group of creatures in bewilderment, compelling them to attack erratically, wander aimlessly, and occasionally lose turns in a bewildered state.
- Usage: This spell holds immense utility due to its broad effect and radius. Given a high probability of affecting numerous enemies, there’s potential for them to inadvertently attack one another. A single cast of this spell has the potential to turn the tide of battle in your favor.
Level 8
Upon reaching level 8, you acquire an additional level 4 spell slot and a Feat. Opt for the Ability Improvement feat to boost Charisma by +2. Also, include the Blight spell in your repertoire.
Spell
- Blight: With a range of 9 meters, this spell inflicts 8d8 necrotic damage.
- Usage: Blight serves as a valuable asset for single-target damage and introduces a different elemental aspect, ideal for exploiting vulnerabilities. Even on a successful saving throw, targets still endure half damage, making it a consistent option that can deliver sudden spikes of damage against solitary foes.
Level 9
Upon reaching level 9, you’ll gain access to level 5 spell slots. A prudent choice here is the inclusion of the Cloudkill spell.
- Cloudkill: This spell produces a substantial cloud that deals 5d8 poison damage, inflicting 5∼40 Poison damage per turn. You can maneuver the cloud’s position each turn.
- Usage: Cloudkill offers another opportunity for expansive area damage, this time involving Poison. This variation proves useful if enemies demonstrate resistance to lightning or fire. The added utility of repositioning the cloud provides flexibility in adapting to changing battlefield dynamics.
Level 10
Upon attaining level 10, the Sorcerer receives an additional cantrip and a level 5 spell. Consider selecting the True Strike cantrip and the Hold Monster spell.
- True Strike: This cantrip offers increased accuracy for your next attack.
- Usage: True Strike enhances your combat precision, ensuring your following attack hits its mark with greater certainty.
- Hold Monster: Induce paralysis in a creature, rendering it immobile and incapacitated. Attacks from within a 3-meter range are always deemed Critical Hits.
- Usage: An exceptional choice for single-target crowd control, particularly if you possess a high likelihood of successfully affecting the target.
Level 11
Upon attaining level 11, the Sorcerer attains access to level 6 spells, accompanied by a personal favorite spell in the game—Disintegrate. Furthermore, your subclass unlocks the Storm’s Fury feature.
- Storm’s Fury (Subclass Feature Unlocked): Whenever struck by a melee attack, retaliate with 11 lightning damage to the assailant and potentially repel them. This inherent passive offers robust defense against impending melee assaults.
Level 12
You have now achieved the pinnacle level in Baldur’s Gate 3 as a Sorcerer. Upon reaching level 12, the Sorcerer gains an extra level 6 spell slot and a feat.
- Chain Lightning: Inflicting 10-80 lightning damage, this spell targets an enemy with a lightning strike. Subsequently, three bolts leap from the target, electrifying up to three other enemies within an 18-meter radius. This spell ranks as another remarkable damage-dealing skill with potential area and multitarget effects. Its distinction from Disintegrate lies in the lowest possible damage output being 10, thus encompassing a broad range of outcomes. However, Chain Lightning boasts superior multi-kill potential.
Optimal Equipment for Baldur’s Gate 3 Sorcerer Storm Sorcery Build
For those following the Sorcerer Storm Sorcery Build in Baldur’s Gate 3, here are the prime equipment choices:
- Staff of Crones Quarterstaff: This staff comes with the Ray of Sickness spell. Obtain it at Sunlit Wetlands within the Hag’s treasure room. It’s valuable to possess an additional spell option for added versatility.
- Poisoner’s Robe Armour: When the wearer casts a spell dealing Poison damage, it inflicts an extra 1d4 Poison Damage. Pairing this robe with the Staff of Crones creates a potent synergy, particularly when using the Ray of Sickness spell.
- The Amulet of Lost Voices: This amulet offers the level 3 necromancy spell “speak with dead.” Possessing such a potent spell can prove invaluable during quest dialogues and interactions.
These equipment choices effectively enhance your Sorcerer’s capabilities and augment your Storm Sorcery specialization.
TRENDING
Baldurs Gate 3 Sorcerer
In Baldur’s Gate 3, the Sorcerer is a unique spellcasting class from Dungeons & Dragons. Unlike Wizards who learn and memorize spells from spellbooks, Sorcerers possess innate magical abilities. These abilities are typically connected to their bloodline, ancestry, or other mystical sources, granting them the power to cast spells without the need for preparation or study. In the game, Sorcerers rely on their Charisma as their primary spellcasting ability.
The Sorcerer’s magical prowess is fueled by their charisma and natural connection to magic. They have an intrinsic understanding of spellcasting, allowing them to spontaneously cast spells in the heat of battle or whenever needed, without prior preparation. Their spells draw upon their innate magic, making them different from Wizards who must rely on books and memorization.
In terms of combat abilities, Sorcerers have proficiency with daggers, quarterstaves, and light crossbows. Their primary ability score is Charisma, which influences the power and effectiveness of their spells. Additionally, their saving throw proficiencies are in Constitution and Charisma, helping them resist certain types of attacks or magical effects. The Sorcerer’s Hit Dice is 1d6, meaning they gain 1d6 hit points per level when they advance. This makes them less durable than some other classes in terms of raw hit points, but their magical abilities make them formidable in various situations.
Baldur’s Gate 3 Gameplay
Baldur’s Gate 3 is a role-playing video game that offers both single-player and cooperative multiplayer modes. Players have the option to create one or more characters and assemble a party with computer-generated companions to embark on the game’s story. Additionally, players can team up online with others, using one of their characters to form a cooperative party.
In contrast to previous entries in the Baldur’s Gate series, Baldur’s Gate 3 features turn-based combat, similar to Larian Studios’ earlier games Divinity: Original Sin and Divinity: Original Sin II. However, this time, the combat system is based on the Dungeons & Dragons 5th Edition rules, adding depth and strategy to the gameplay
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