First Descendant Module Guide
In First Descendants, your character can gain special upgrades called rare skill modules. These upgrades can change the way your character’s abilities work and give you new ways to play the game. In this guide, we’ll discuss these rare skill modules for different character classes and tell you where to find them.
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Think of these mods as power-ups that change the way you fight. They can make your character more flexible and better at fighting. Whether you want to get tougher, deal more damage, or try out a whole new skill, Rare Skill Mods are what you need. Let’s explore each character class and see what rare skill modules they have access to. This information will help you decide how to make your character stronger and more unique in First Descendants.
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first descendant module list
Here is a guide to the rare skill modules in First Descendant, organized by class:
Ajax:
- Body Strengthening: Vision no longer grants void energy, and increases defense and energy shield based on maximum health.
- Matrix Recalculation: Modified banishment to grant buffs that help allies. Obtained from any Interception mission and dropped from Elite and Commander enemies.
- Void Barrier: Orbital barriers can move and reflect damage back to enemies. Can be found in any interception mission.
- Void Charge: Modify the damage of Void Walking so that it increases in proportion to the defense. Obtained during any Interception mission.
Blair:
- Backdraft: Changes Extinguishment, increasing weak point attack power instead of defense power. Found on the DeadBride interception mission.
- Classic Chef: Modified the Pitmaster to increase the critical hit rate of guns and skills based on the number of fire zones. Obtained during the Pyromaniac Intercept mission.
- Incendiary: Changes flames, throwing projectiles that create areas of fire. Found during the Devourer Interception mission.
- Superconductor: Changes Deadly Cooking to significantly increase the damage of giant fireballs and eliminate small fireballs or areas of flame. Obtained during the Blocker Interception mission.
rabbit:
- Bionic Fuel: Lightspeed consumes HP instead of MP. Found on the DeadBride interception mission.
- Electrocoagulation: Maximum power to cause a large amount of damage at once. Can be found in any Interception mission or from Elite and Commander enemies.
- Electrical Transformation: The speed of light restores energy shields based on distance traveled. Obtained during any Interception mission.
- Superconductor: Electric shock reduces the enemy’s attack power. Found during the Gravewalker Intercept mission.
Frena:
- Contagion: Killing a traumatized enemy in Room 0 creates a poison pool. Obtained during the Executioner Interception mission.
- Neurotoxin synthesis: Changes the trauma effect in Room 0, increases attack power reduction and weakens regeneration ability. Event exclusive.
- Toxic Stimulus: Grants Plague Armor to allies during defense mechanisms. Found during the Blocker Interception mission.
- Venom Synthesis: Rotten venom leaves poisonous footprints, poisoning enemies. Obtained during the Pyromaniac Intercept mission.
Gray:
- Blood and Iron: Life Orbs cannot be obtained by the Thirst effect, but Life Power can be obtained when an attack hits a gun or a critical hit with a skill. Found during the Blocker Interception mission.
- Massive Blood: Life Siphon can absorb life orbs in non-crazy mode. Obtained during the DeadBride interception mission.
- Predator Instinct: When shooting with a gun in Crazy Mode, the gun’s attack power increases. Found in the Pyromaniac Intercept mission.
- Super Senses: Changes the effect of Crazy Mode to maximize damage during increased senses, fixes firepower but increases weak point attack power and duration. Obtained during the Blocker Interception mission.
Jeb:
- Attack Force: Changes the effect of healing turrets and summons assault turrets. Found during the Blocker Interception mission.
- Clear Code Now: Change the reactivation effect to explode all turrets and leave an area of electric effect. Obtained during the Devourer Interception mission.
- Medical Force: Changes the reactivation effect, similar to clearing the code immediately. Can be found in any Interception mission, dropping from Elite and Commander enemies.
- Regenerative Destruction: Eliminates the effect of the critical moment, and has a certain chance to recover MP when using skills. Obtained from any Interception mission and dropped from Elite and Commander enemies.
Lepic:
- Gain increase: MP is no longer consumed during Overkill, MP is reduced when Overkill attacks, and MP is restored when critical hits during Overkill. Can be found in any interception mission.
- Neural Penetration: Overclocking no longer causes combustion, but instead weakens regeneration. Obtained during the Gravewalker Intercept mission.
- Strength unit changes: Overclocking no longer increases the skill strength adjustment value, but increases gun attack power. Can be found in any interception mission.
- Regenerative Destruction: Eliminates the effect of the critical moment, and has a certain chance to recover MP when using skills. Obtained from any Interception mission and dropped from Elite and Commander enemies.
Ultimate Lepic:
- Explosive Stacking: The grenade can be charged up to 3 times and recharges after a certain amount of ammo is used. Found on the DeadBride interception mission.
- Gun Master: Removed the critical effect, reloading the weapon will increase the skill range, and changing weapons will increase the skill strength adjustment value. Obtained during the Blocker Interception mission.
Sharer:
- Battle Suit Melting Nuts: Impact rounds stack and lower an enemy’s defense instead of stunning them. Can be found in any Interception mission, dropping from Elite and Commander enemies.
- Overload Edge: Active camouflage consumes energy shield instead of MP, and ambush damage will increase with the consumption of energy shield. Obtained during the Pyromaniac Intercept mission.
- Unleash Cutting Power: The cutting beam can be released as a sword aura. Found on the DeadBride interception mission.
- Reign of the Void: The target range and speed of the Flashing Dagger are increased. Obtained during the Executioner Interception mission.
Warby:
- Singing Water: Changes the laundry bomb effect to create the temptation of water, taunting enemies and causing laundry. Event exclusive.
- Replenish water: Change the effect of the laundry bomb, increase the triggering rate of attribute status effects when using firearms on the water, and no longer reduce MP consumption. Obtained during the Pyromaniac Intercept mission.
- Tidal Wave: Changes the cleanup effect to no longer leave a trail of water when moving, and causes skill damage when passing through enemies. Found during the Blocker Interception mission.
- Water Game: Change the bubble bullet effect to create a rectangular pool in front of you. Obtained during the DeadBride interception mission.
Visa:
- Cold-blooded: When using Frost Road, the skill strength adjustment value is increased, MP consumption and skill cooling time are reduced, and Frost Road cannot be created while moving. Found during the Devourer Interception mission.
- Cold Alert: When using the skill, it will cause ice needles instead of ice locks, and the passive skill will be triggered based on the superposition of ice needles. Obtained during any Interception mission, as drops from Elite and Commander enemies.
- Glacial Cloud: Throws a projectile forward, creating a blizzard where it lands. Can be found in any interception mission.
- Hypothermia: When using skills, ice needles are caused instead of ice shackles, and passive skills are triggered based on the number of ice needle layers. Obtained during any Interception mission.
Ultimate Visa:
- Absolute Zero: No longer causes ice locks when using skills, causes frostbite when critical hits, and triggers ice balls. Event exclusive.
- Cold Condensation: Increases the number of ice balls to 5. Can be found in the Pyromaniac Intercept mission.
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First Descendants Wiki
First Descendants welcomes you to an exciting world of action. You’ll play in third person, just like in the movie, and your goal is to collect stuff while shooting enemies. The game looks super cool because it uses a fancy game engine called Unreal Engine 5.
In the game, you will become a descendant, a hero who fights to save humanity. Each offspring has special abilities, making them great to play alone or with friends. You can team up with up to four other players to take on the big boss. It’s not just about shooting – you need to use different strategies to win.
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This shows your wisdom and determination to protect the future of mankind. Get ready for an exciting adventure that challenges the limits of gaming. Unreal Engine 5 makes games look stunning and keep you mesmerized.
First Descendants gameplay
First Descendants offers an exciting game where you will experience intense combat, clever thinking, and cooperation with others. You’ll play the game in third person, just like watching a movie, and become a descendant with special abilities to help you survive. The game allows you to play by yourself or with friends, giving you the freedom of choice. You’ll explore an ever-changing world and face tough challenges.
One cool thing is a big boss fight that requires teamwork. You can team up with up to four players and use different tactics to win. You’ll have a ton of weapons, skills, and ways to make your character better as you play. This is an exciting adventure as you fight to save humanity and uncover the secrets of this amazing game world.
First Descendants trailer
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