Total War Warhammer 3 Update 4.1 Patch Notes
multiplayer game
General
- During consecutive rounds, all open panels will now be closed when another human player ends their turn.
- After the multiplayer pre-battle timer expires, all buttons except the “Start Battle” button will be grayed out.
- Fixed an issue where characters could sometimes not be selected when clicking on their name.
- Fixed an issue where multiplayer battles would sometimes show that the selected map was invalid.
- Fixed an issue where the first player was able to use Esc to exit the diplomacy screen after threatening an AI faction and waiting for the second player to decide whether to join their war.
- New error messages are now reported in the user interface to help you troubleshoot connectivity issues.
game
graphics
- Fixed an issue where the Skaven Master Assassin was not able to walk correctly and can now walk smoothly without skipping animations.
- Cleared the assets of the Lustrian Ogre camp.
- Fixed an issue with being able to zoom in on a player using the player list while waiting for another player to exit combat, causing the camera to become cluttered.
- Fixed alpha card visible on Vampire Count Necromancer.
- Improved the quality of Mother Ostankia’s cauldron.
- Fixed an issue that could in rare cases prevent flying units (such as blue scribes) from playing their death animations correctly, which will be a real shame for those who haven’t seen it yet.
- VFX for spells with multiple targets will no longer appear on dead entities during combat.
- Fixed terrain props under terrain holes so they are visible in shields.
- Yuan Bo’s weapon no longer slips from his hand when he is knocked away.
- Heralds of Tzeentch no longer disappear after being knocked away.
- Yuan Bo no longer slides on the ground when he gets up.
- Fixed shield position on Caressing the Demon Prince.
- The changeling has transformed and can now hold the staff correctly.
- Fixed Lammasu and Bale Taurus match battle animations.
- Fixed Chaos Dwarf Warlord skinning issue.
- The ethereal ancestor warrior no longer accumulates blood.
- Fixed the issue of discoloration of Cathay Skyguard feathers.
- The animation for Lamassu attacking the castle will now play as expected.
- Fixed an issue that caused Zhao Ming to display the Yuan Bolong effect during the flying combat animation.
- Fixed an issue where Akshnar Ambushers would drop the wrong weapon upon death.
- Fixed an issue where broken color guide overlays would sometimes disappear when zooming in and out.
- Fixed an issue where corrupted overlays would sometimes default back to Tzeench when zooming in and out.
- Select and assign select assets to be visible in the shield.
- Thasorel, the Eternal Watcher, will now use his correct model in the campaign.
- Added destroyed status to barricades during siege warfare.
- Improved Centigor’s head and chest movement.
- Fixed some portrait images containing neck stumps.
- Mirror of the Snow Queen now correctly displays as a passive skill.
- Fixed missing wall on Imperial Alpine Ridge.
- Fixed an issue with the Boyar porthole where the Rebel Spirit summoned an army.
- Akshina Ambusher’s crossbow no longer passes through the body when attacking while moving.
- Removed a troublesome prop from Riverside that was causing some clipping.
- Fixed Spellcloak animation when running or walking on an Elven Warhorse.
- Fixed an issue with fog of war textures displaying incorrectly.
- Fixed an issue with the Skink Oracle hero using the wrong model in the porthole.
- Fixed Arkhan the Black using the Arkhan model’s tank mount twice in the campaign.
- Fixed using the Ikit model twice on Ikit Claw’s Doomwheel mount in the campaign.
- Fixed Imrik’s dragon mount not using its unique model on the campaign map.
- The Chaos Giant now has a better grasp on his club.
- The Grave Guard (Greatsword) sword no longer floats in the air when charging into melee combat.
- Adjusted the position of the barricade in Wengchang.
- Added extra rocks to reveal the non-playable area next to the Gray Witch Roadblock.
- Fixed Fleet Admiral skinning issue.
- Fixed the Raven Harbinger’s stiff leg animation when the rider dies while on a walk.
- Updated the flip page on the blue scribe model to have the correct texture instead of a placeholder texture.
- Fixed material issue on Necrofex.
- Fixed the floating staff on the Chaos War Temple.
- The Skaven Slave Spear weapon now displays correctly.
- Fixed an issue where several Imperial troops had no blood on their weapons and shields.
- Removed pumice asset.
- Updated the Magma Cannon Rider’s skin to address clipping issues with the armbands.
- Skeleton Warriors and Skeleton Spearmen will now use their shields to block missile damage, rather than bothering to do so.
- Fixed an issue where the two famous Doomflayer legions were not displaying the correct unit models in the porthole.
- Yuanbo will no longer pass through gates while attacking in dragon form.
- Blood now appears on regular, ancient, and blessed mutant lizard weapons.
- Blessed Tyrannosaurus is now splattered with blood.
- Skink blowpipes and club weapons will also be splattered with blood.
- You guessed it, the black guards of Naggarond will now be splattered with blood.
- Made manual edits to the combined map terrain overlay to prevent texture stretching.
- Ulfric’s cloak glowed.
- The War Drum Entities now have their fists clenched to show that they mean business.
- The Dreadlord’s shield joins the blood-stained gang.
- Skink Queue’s sword animation has been fixed.
- Dazh’s Hearthblade has had its blood effects adjusted.
- Fixed an out-of-sync issue with the leader on the War Bear mount.
- Fixed an issue with Kislevian Archers firing arrows in the wrong direction. (They fired sideways rather than forward.)
- Kosovar dervish’s request for arms from blood-stained gang accepted.
- Bell Taurus Drivers are no longer absolutely massive on the campaign map.
- Added missing moving fire animation for Orion.
- Fixed an issue with the flyover camera clipping underneath the terrain in Icha Mission Battle.
- Fixed the appearance of the Bretonnian Quinelles companion.
- Health pack effects now display correctly on dire wolves.
- Fixed an issue with some Lizardmen portholes being too zoomed in during combat.
- Fixed flying camera through terrain during Amulet of Hoth mission combat.
- Fixed Larkath’s death animation.
- Fixed unit card and porthole images used by Ancestral Spirit units when summoned via the unique item Ancestral Horn.
vocal
- Fixed looping audio in story panels and related event videos.
- Fixed missing and looped audio in the prologue story panel.
- Fixed missing audio when right-clicking to equip/unequip assistive equipment and items in the character details panel.
- Fixed the issue where VO may not be triggered when the event panel is triggered continuously.
- Fixed missing sounds when flying through Mother Ostankia’s Realm of Chaos campaign.
- The hexagonal “boost” button now plays the correct sound.
- Fixed an issue where Hermann Gorst’s corpse bell was being overplayed.
- Factional settlements will no longer express dissatisfaction with the corruption they themselves spread.
- Fixed an issue in the audio throttling system that could cause it to not update correctly and could silence entities close to the camera.
- Added some missing unique sounds to the “Dark Elf Slave Command” button and the “Slaanesh Pleasure Act” button.
user interface
Please see the official website for the complete Total War Warhammer 3 Update 4.1 Patch Notes.
Total War Warhammer 3 Review
Total War: Warhammer III has been praised for its engaging gameplay and immersive fantasy world. Players praised the combination of turn-based strategy and real-time combat for providing a satisfying strategy gaming experience. The addition of diverse fantasy races, each with unique abilities, adds depth and diversity to the game.
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The addition of large-scale campaign maps and the “Immortal Empire” mode combined the content of the previous game and expanded the scope of the game, which was appreciated. The storyline involves the powerful Daemon Prince Belakor and the quest to prevent his ascension to the Shadow God of Chaos.
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The positive feedback also extends to the game’s visuals, as well as its well-designed units and environments. Overall, Total War: Warhammer III is known for its depth, strategic complexity, and charming fantasy setting.
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total war warhammer 3
Total War: Warhammer III is a video game where you control an army in a fantasy world. Developed by Creative Assembly, published by Sega, it will be released on February 17, 2022. The game combines turn-based strategy and real-time combat. It is set in the Warhammer Fantasy universe and features a variety of races, including humans, dragons, and Chaos factions.
The main goal is to navigate the campaign map, engage in battle, and prevent the powerful demon prince Belakor from absorbing the power of the god Ursun. Players can choose from different factions, each with a unique story and goals. The game received positive reviews for its depth, new features, and immersive gameplay.
total war warhammer 3 gameplay
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Total War: Warhammer III is a video game in which you command armies and participate in battles. Gameplay involves two main modes: turn-based strategy and real-time combat. In the turn-based portion, you move your armies around the map and manage cities. You can also form alliances and fight against computer-controlled factions. When armies meet, the game shifts to real-time combat, where you control units and make tactical decisions.
The game features various fantasy races, each with unique units and abilities. The campaign features different factions, each with their own stories and goals. The ultimate goal is to prevent the powerful demon prince Belakor from absorbing the power of the god Ursun. The game has received critical acclaim for its immersive and strategic gameplay.
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total war warhammer 3
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